Barktarians
During the year 4720, in the southern tip of the Shackles, a revolution engulfed one of the largest ports of the Shackles, Port Peral, led by a number of dogs! Speaking high ideals such as “Every pupper a doggo” and “You have nothing to lose but your collars” These “Barktarians” lead a revolution against their human masters, which, along with some choice druidic allys, resulted in vast number of them becoming awakened. As a result, while rare outside their native Shackles, plenty of Barbarians still exist near waterways, plying their trade, either looking to reignite the revolution, or simply exist within the massive chaos that is pirate politics.
Male Names: Alexander, Fydor, Grigory, Ivan, Vasily , Barkchev,
Female Names: Nechayeva Stebleva Svalova Glukhova
Standard Racial traits:
+2 Dex, +2 Wisdom, -2 Int. Their mass awakening has made these nimble dogs much more spiritual, though their animalistic nature was not entirely squinched.
Size: Barktarian’s are small sized, and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Type: Magical Beast
Base Speed: Barktarians are much faster than normal, with a base speed of 40 ft
Languages: Barktarian’s speak Common and Dog. Baratarians with a high intelligence score can choose from one of the following languages: Elven, Gnome, Infernal, Aquan, and Grippli.
Defensive racial traits:
Collective Resistance: When a Barktarian fails a saving throw against any sort of effect, as an immediate action, once per day, they may pick one ally within 30ft. They may substitute that allies dice roll for their own.The Barktarian continues to use all their own bonuses for the saving throw. If this causes the Barktarian’s roll to exceed the DC, then they are treated as if they succeeded on there saving throw
Feats and skill racial traits:
Nature’s Friend: Barktarians gain a +2 bonus on all Handal Animal and Wild Empathy checks. This bonus is doubled when dealing with other canines, such as wolfs, or blink dogs.
Gun training: Barktarian’s gain a +1 racal bonus to hit with all firearms
Offensive Racial traits:
Natural weapon: Barktarians have a bite attack dealing 1d6 points of damage
Sences racial traits:
Low Light vision: Barktarians can see twice as far as humans in low-visibility conditions
Keen Senses: Barktarians gain a +2 bonus on perception checks
Scent: All Barktarians have the Scent ability.
Weakness: Color blind
Most Barktarian’s are unable to distinguish colors beyond Black, White, and Red
Weakness: Carnivore
Barktarian’s are an entirely carnivorous species, and are unable to gain substance from plants, leafs, or other crops.
Basic Information
Anatomy
On first inspection, most Barktarians are indistinguishable from regular dogs. On closer inspection, however, many Barktarians fur is ripped, and ill maintained. They may carry many scars for their independent lifestyle, and even when living together, can result in violence.
Genetics and Reproduction
While most barktarians are able to reproduce the, ahem, standard way, there has been quite the push in recent years for more barktarians to switch to Aldren Elf developed, chemically enhanced pregnancy methods, witch slow down the incredibly rapid natural ageing of Barktarians
Growth Rate & Stages
Originaly, Barktarians aged extremaly fast compared to most other races, reaching adulthood around 2, middle age around 7, old age around 10, and Venerable age around 13. Due to magical chemicals that are ususaly added to the reproductive cycle, these numbers have, as of recently, dubbled, with most barktarians reaching adulthood around 4 years of age, and most reaching dubble-diget lifespans. The current record for ageing is Sheamus , at 30 years of age.
Dietary Needs and Habits
Meat only.
Additional Information
Perception and Sensory Capabilities
Barktarians have keen ears, and Low Light vision. In addition, as former dogs, many have a excellent sence of smell.
Scientific Name
Canidae
Geographic Distribution
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