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History of Warfare

When the Peoples of Argeth were still united, there was no need for war. There was no knowledge of the concept, nor the availability of resources, so there was no desire for it. Minor disagreements were settled by rulers, and disagreements between rulers were settled by the clergy. Only those disagreements that could not be settled through peaceful means were brought to the field: Matters of honor, desire, lust, or greed.
  These battles were small in scale, ranging from duels to skirmishes of 50 participants at most. They were heavily regulated, as the rules of engagement, time, and place, were decided between both parties beforehand. While at first the battles would be fought by those that called for them, less honorable participants would elect champions to fight for them instead. This is where the codes of chivalry stem from, and where the concept of knighthood began.
  Those who fought in these largely theatrical battles gained great recognition from the rest of the populace, earning them the title of "hero".
  After the great schism, this tradition continued for a few decades, until the orc tribes, with many aspiring warriors wishing to prove themselves in battle, realized they could simply outnumber their opponents and claim their prize without resistance. This lead to the creation of levy armies, which were soon followed by professional armies.
  Walled settlements had existed before the rise of army warfare, but their walls were small and were largely meant to keep out animals and robbers. As the military might of nations grew, so did their desire for reinforced defensive structures. This lead to the creation of castles, forts, and bulwark cities.

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