Nes
Nes is the goddess of magic and illusion. She's based on Hecate, and is followed by most wizards. Her form is often that of a tiefling. She fosters an air of mystery that she is hesitant to drop except in the promise of new arcane knowledge. Nes is the youngest of the gods and the only one who does not come from Surapan.
Divine Domains
Magic, Illusion, Miracles, Dreams, Curses, Sorcery, Alchemy, Artificing, Portals, Stars, Rituals, Wizardry, Fey, and Whimsy.
Nes, goddess of magic, is responsible for the The Etherium, the veil of magical energy which lies over the material plane. Without the Etherium, magic would not exist as it does in Aren. She is most beloved by wizards and sorcerers, but she has a large following among all magic-users. Her clerics and paladins work to further their understanding of magic as a whole, using magic to benefit their communities in ever-increasingly creative ways.
Granted Divine Powers
Nes grants divine power to whomever she pleases, whether they be her followers or not. However, she grants a special kind of power to her most beloved followers. The following spell lists are to be used in trading out any ill-fitting spells from the Trickery Category spell list at the DM's discretion.Cleric
At each indicated cleric level, you add the listed domain spells to your spells prepared. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.Paladin
You gain access to the following oath spells at the levels specified in the spell table. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day. If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.
Divine Classification
Goddess
Religions
Species
Realm
Church/Cult
Children
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