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Kurello

Kurello, based on The Traveler (D&D), is the god of chaos and change. He is followed mostly by revolutionaries and extremists. He favors the form of a Verdan. He is a true wild-card, sometimes bubbly and energetic, other times cold and angry.

Divine Domains

Chaos, Change, Annihilation, Restlessness, Transformation, the Unknown, Havoc, Desolation, Pandemonium, Entropy, Sacrifice, Turmoil, Adventure, Accidents, Anarchy, Discord, and Disorder.   Kurello, god of chaos, is responsible for feelings of restlessness and turmoil. He inspires adventures, accidents, and pandemonium in Rothlia with the goal of changing things; not for better or worse, necessarily, but simply to change them. His clerics and paladins are often instrumental in large-scale upheavals of order, and are often found in adventuring parties.  

Granted Divine Powers

Kurello grants divine power to those among his followers whom he deems worthy of his gifts. The following spell lists are to be used in trading out any ill-fitting spells from the Trickery Category spell list at the DM's discretion.  

Cleric

At each indicated cleric level, you add the listed domain spells to your spells prepared. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.   If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.  

Paladin

You gain access to the following oath spells at the levels specified in the spell table. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.   If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.
Divine Classification
God
Species
Realm
Children

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