Rank 2 - Cleric: Adept
An Adept is an Acolyte who has been recognized by the Explorer's Guild and the House of Worship as one whose devotion and faith has granted them divine powers. When a member obtains 1500 Explorer Points , they can register as an Adept after they demonstrate a connection to Divine Magic.
They are able to cast one Divine Spell a day. Should a new member join, we classify them as such if they are able to cast 1 spell a day.
Qualifications
Once an Acolyte establishes a connection with their chosen diety, they are then granted power to cast one spell a day.
Once this is demonstrated to the Church of Worship, and the apropriate Explorer Points are deducted from the Explorer's account, they will be promoted to is rank, and be alloted it's proper benifits.
Once this is demonstrated to the Church of Worship, and the apropriate Explorer Points are deducted from the Explorer's account, they will be promoted to is rank, and be alloted it's proper benifits.
Requirements
To register as an Adept, it requires a demonstration of Divine Magic.
Testing costs 1500 Explorer Points.
Appointment
The Terris Burg City Council makes the official appointments, based on the suggestions of the clerigy who resides in the House of Worship
Duties
Heal the sick, aid the needy, self-sacrifice, and selfless acts are all ways a lawful Acolight should behave. If your vows lend to a darker deity, they may have other ways to venerate them, which will be noted in your records.
Responsibilities
The Terris Burg City Council makes the official appointments, based on the suggestions of the clerigy who resides in the House of Worship
Benefits
An Adept does have a few tricks up their gauntlets...
At Rank 2, an adept can turn back the undead.
Success: If the attempt at Turning Undead succeeds, you will turn 2-12 undead away. You might not Turn all the monsters encountered, but if you succeed in Turning, at least one will be affected. A Turned monster will not touch the cleric and will flee as far from him as possible.
At Rank 2, an adept can turn back the undead.
Skeleton | Zombie | Ghoul | Wight |
---|---|---|---|
Turn Undead | Roll 7 | Roll 9 | Roll 11 |
Success: If the attempt at Turning Undead succeeds, you will turn 2-12 undead away. You might not Turn all the monsters encountered, but if you succeed in Turning, at least one will be affected. A Turned monster will not touch the cleric and will flee as far from him as possible.
Accoutrements & Equipment
Most Rank 1 clerics are equiped with a basic set of Chain Mail Armor a standard Shield as well as a Mace
Grounds for Removal/Dismissal
Should they violate the tenants of the organization they vow to, they will loose their divine access.

Type
Religious, Clerical
Form of Address
Adept
Alternative Naming
Rank 2, Level 2,
Equates to
Source of Authority
Divine Magic and the Terris Burg City Council authority
Length of Term
Lifetime or when you do something so vial that your patron god disowns you.
Related Locations
Related Organizations
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