The Empty Way
Some see the secrets of the ancients as a path to power and control.
They wield magic as a tool, using the ancient invocations and occult
prayers to compel the tattered remnants of divinity to obey their
purposes. The adepts of the Empty Way turned their back on such
profane behavior long centuries ago. Since then they have kept to
themselves in isolated monasteries and remote hermitages, taking as
disciples those souls who sought refuge from the world and a path
toward perfection of the soul.
Adepts of the Empty Way are found throughout Arcem, though
most often as Raktian hermits or monastics who follow a Uniter
version of the doctrine, or Toban lamas and their disciples who use
their arts to defend and advance the interests of their monastery.
Individual mystical practitioners are also found in Dulimbai, along
with a scattering of Lomite atheist-monks in the far north.
The magic of the Empty Way is quick to employ, and may be cast
spontaneously. It requires no material instruments whatsoever, not
even when it is cast as a ritual. The sages of this path obstinately re-
nounce the use of magic as a tool to affect the outside world, however,
and so spells of the Empty Way only ever affect the caster. They may
then choose to use their newfound strength to act in the world, but
their philosophers consider that a very different prospect than that
of the direct employ of sorcery.
Initiates of the Empty Way symbolize their renunciation of direct
influence on the world by their adoption of a particular taboo, whether
celibacy, poverty, rigid dietary bans, strict obedience to a superior,
lengthy periods of prayer each day, or some other stricture. Breaking
this taboo or neglecting this duty costs them all use of their powers
until they can spend a full day in meditation and purification.
Those of the Empty Way who learn another tradition’s magic may
use that magic normally, though other adepts of the path are apt to
view them as very bad believers for meddling with magic that way
Structure
Apprentice
The apprentice can cast spells to gain immunity to hot or cold weather,
ignore hunger and thirst for a day, become impervious to pain and able
to fight on for one round after reaching zero hit dice or hit points, or
turn their unarmed attacks into 1d6 weapons for a scene.
Adept
The adept's spells can turn unarmed attacks into 1d8 weapons, grant
them a natural armor class of 5 for a scene, leap up to sixty feet
horizontally or half that vertically, gain immunity to natural flame
or frost, or heal 1 hit die or hit point of damage as an Instant action.
Master
The sage master's spells can purge disease or poison from the blood,
grant them a natural armor class of 3 for a scene, levitate up or down
at their full movement rate for a scene, see clearly even in perfect
darkness, or satiate their need for food, sleep, and drink for the day.
Archmage
An archmage may turn unarmed attacks into 1d10 weapons, turn
invisible for a scene or until they take a vigorous action, become im-
pervious to non-magical weapon attacks for a scene so long as they
take no hostile action, restore youthful vigor for the day regardless
of age, or gain immunity to mortal mind-affecting magic for the day.
Type
Religious, Monastic Order
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