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The Empty Way

Some see the secrets of the ancients as a path to power and control. They wield magic as a tool, using the ancient invocations and occult prayers to compel the tattered remnants of divinity to obey their purposes. The adepts of the Empty Way turned their back on such profane behavior long centuries ago. Since then they have kept to themselves in isolated monasteries and remote hermitages, taking as disciples those souls who sought refuge from the world and a path toward perfection of the soul. Adepts of the Empty Way are found throughout Arcem, though most often as Raktian hermits or monastics who follow a Uniter version of the doctrine, or Toban lamas and their disciples who use their arts to defend and advance the interests of their monastery. Individual mystical practitioners are also found in Dulimbai, along with a scattering of Lomite atheist-monks in the far north. The magic of the Empty Way is quick to employ, and may be cast spontaneously. It requires no material instruments whatsoever, not even when it is cast as a ritual. The sages of this path obstinately re- nounce the use of magic as a tool to affect the outside world, however, and so spells of the Empty Way only ever affect the caster. They may then choose to use their newfound strength to act in the world, but their philosophers consider that a very different prospect than that of the direct employ of sorcery. Initiates of the Empty Way symbolize their renunciation of direct influence on the world by their adoption of a particular taboo, whether celibacy, poverty, rigid dietary bans, strict obedience to a superior, lengthy periods of prayer each day, or some other stricture. Breaking this taboo or neglecting this duty costs them all use of their powers until they can spend a full day in meditation and purification. Those of the Empty Way who learn another tradition’s magic may use that magic normally, though other adepts of the path are apt to view them as very bad believers for meddling with magic that way

Structure

Apprentice The apprentice can cast spells to gain immunity to hot or cold weather, ignore hunger and thirst for a day, become impervious to pain and able to fight on for one round after reaching zero hit dice or hit points, or turn their unarmed attacks into 1d6 weapons for a scene. Adept The adept's spells can turn unarmed attacks into 1d8 weapons, grant them a natural armor class of 5 for a scene, leap up to sixty feet horizontally or half that vertically, gain immunity to natural flame or frost, or heal 1 hit die or hit point of damage as an Instant action. Master The sage master's spells can purge disease or poison from the blood, grant them a natural armor class of 3 for a scene, levitate up or down at their full movement rate for a scene, see clearly even in perfect darkness, or satiate their need for food, sleep, and drink for the day. Archmage An archmage may turn unarmed attacks into 1d10 weapons, turn invisible for a scene or until they take a vigorous action, become im- pervious to non-magical weapon attacks for a scene so long as they take no hostile action, restore youthful vigor for the day regardless of age, or gain immunity to mortal mind-affecting magic for the day.
Type
Religious, Monastic Order

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