AntiMatter Engines
Antimatter or colidinary (colide-in-ary), engines run off matter colliding violently with its antimatter counterpart, and producing tremendous amounts of energy, which is then trapped, funneled and used to propel ships across the cosmos.
There are actually different types of antimatter, that pair with the matter counterparts. For example, a simple atom of oxygen would have an antimatter counterpart. The most common antimatter types for fast interstellar travel are:
Aetherion
Soltrium
Fluxyte
Nexyte
Noction
Each antimatter type gives off different amounts of energy when collided with its matter partner. For example, out of the five, Aetherion is the more reactive, and thus produces more energy that can be used quicker, and help ships to travel longer distances. As well as the actual antimatter having an effect, the class of the ship's engine also either helps or inhibits faster, more efficient power outage.
Each and every Colidinary/Antimatter engine will have an efficiency scale. This scale is what gives the engine is rank, and helps to organise them. For example, there is no engine currently that has a 100% efficiency rate, but the more common engines have efficiency rates at around 80%. This combined with the type of antimatter you are using, leads to the energy output.
There is no main stream organisation system that is used to classify the different types of engines, and the different types of antimatter used, but when asked people just simple say, either AntiMatter, or Angel, and then the efficiency rate, and antimatter used.

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