Ellie the Enchanted Herbalist

NamePriceDescriptionStatsQuantity
Cure Moderate WOunds Sap CL7 700gp 2d8+7 per round for 3 rounds, may be thrown as a grenade 90
Nahre Lotus Grenade 200gp Poison grenade vs plants. Fort save 12. Initial damage death, secondary damage 2d6 con. 100
Potted Aelfengrape Vine 100gp 90
+2 Herbalist's Tools 2,500gp +5 Bonus to Herbalism Checks 9
TOme of Herbalism +3 1,800gp More of Ellie's Teachings. A permanent +3 bonus to Herbalism, does not stack with the lower level tome. 9
Cure Moderate Wounds Sap CL8 800gp 2d8+8 per round for 3 rounds, may be thrown as a grenade 90
+3 Herbalist's Tools 4,900gp +7 Bonus to Herbalism Checks 9
Cure Serious Wounds Sap CL5 750gp 3d8+5 per round for 3 rounds, may be thrown as a grenade 98
Cure Moderate Wounds Sap CL9 900gp 2d8+9 per round for 3 rounds, may be thrown as a grenade 100
Cure Moderate Wounds Sap CL10 1,000gp 2d8+10 per round for 3 rounds, may be thrown as a grenade 98
Nahre Seedling 500gp Once mature produces clean water direct from the plane of water(Nahre Lotus) 10
Djinn Fern 2,000gp (Djinn Blossoms) 10
Djinn Blossom 3,000gp (Djinn Blossoms) 10
Cure Serious Wounds Sap CL6 900gp 3d8+6 per round for 3 rounds, may be thrown as a grenade 100
Cure Serious Wounds Sap CL7 1,050gp 3d8+7 per round for 3 rounds, may be thrown as a grenade 100
Cure Serious Wounds Sap CL8 1,200gp 3d8+8 per round for 3 rounds, may be thrown as a grenade 95
+4 Herbalism Tools 8,100gp +9 to Herbalism Checks 10
Death's Head Tekkil Fruit 500gp A self-propelled flying fruit that attacks anyone found to be in a range. Occasionally turns them into undead. 30
Cure Serious Wounds Oil CL9 1,350gp 3d8+9 per round for 3 rounds, may be thrown as a grenade 100
Cure Serious Wounds Oil CL10 1,500gp 3d8+10 per round for 3 rounds, may be thrown as a grenade 100
Cure Serious Wounds Oil CL 11 1,650gp 3d8+11 per round for 3 rounds, may be thrown as a grenade 100
Cure Serious WOunds Oil CL 12 1,800gp 3d8+12 per round for 3 rounds, may be thrown as a grenade 55
+5 Herbalist's Tools 12,100gp +11 to Herbalism Skill Checks 10
+6 Herbalist's Tools 16,900 +13 to Herbalism Skill Checks 10
+7 Herbalist's Tools 22,500gp +15 to Herbalism Skill Checks 10
Djinn Blossoms Bulb 10,000gp Can produce 1d4+2 plants 10
Nahre Lotus Plant 10,000gp - 10
+8 Herbalist's Tools 28,900 +17 to herbalism skill checks 10
+9 Herbalist's Tools 36,100gp +19 to Herblism Skill Checks 9
Tome of Herbalism +4 3,200gp Permanent +4 to Craft(Herbalism) Does not stack with other skill tomes 8
Cure Serious Wounds Sap CL13 1,950gp 3d8+13 Fast Heal for 3 rounds 100
Salamander Orchids 2,500gp A plant tied to the elemental plane of fire 10
Cure Serious Wounds Sap CL14 2,100gp 3d8+14 Fast Heal for 3 rounds 100
Cure Serious Wounds Sap CL15 2,250gp 3d8+15 Fast Heal for 3 rounds 100
   

Ellie's Stocks


QuantityNameDescriptionStatsPrice
100Cure Serious Wounds Sap(CL15)3d8+15 per round for 3 rounds, may be thrown as a grenade-2,250gp
10Glowvine Seedling--500gp
10+10 Herbalism Tools+21 to Herbalism Checks44,100gp
10Tome of Herbalism +5Permanent +5 to Craft(Herbalism) Does not stack with other skill tomes5,000gp
100Cure Critical Wounds Sap(CL7)4d8+7 for 3 rounds, may be thrown as a grenade1,400gp
100Cure Critical Wounds Sap(CL8)4d8+8 for 3 rounds, may be thrown as a grenade1,600gp
100Cure Critical Wounds Sap(CL9)4d8+9 for 3 rounds, may be thrown as a grenade1,800gp
100Cure Critical Wounds Sap(CL10)4d8+10 for 3 rounds, may be thrown as a grenade2,000gp
100Cure Critical Wounds Sap(CL11)4d8+11 for 3 rounds, may be thrown as a grenade2,200gp
100Mass Cure Light Wounds Sap(CL9)1d8+9 for 3 rounds, may be thrown as a grenade1 creature per CL starting from point of impact, clock on ties. Does not tell friend from foe.2,250gp
100Cure Critical Wounds Sap(CL12)4d8+12 for 3 rounds, may be thrown as a grenade2,400gp
100Mass Cure Light Wounds Sap(CL10)1d8+10 for 3 rounds, may be thrown as a grenade1 creature per CL starting from point of impact, clock on ties. Does not tell friend from foe.2,500gp
10Tome of Herbalism +6Permanent +6 to Craft(Herbalism) Does not stack with other skill tomes7,200gp
10Tome of Herbalism +7Permanent +7 to Craft(Herbalism) Does not stack with other skill tomes9,800gp
100Cure Critical Wounds Sap(CL13)4d8+13 for 3 rounds, may be thrown as a grenade2,600gp
100Cure Critical Wounds Sap(CL14)4d8+14 for 3 rounds, may be thrown as a grenade2,800gp
100Cure Critical Wounds Sap(CL15)4d8+15 for 3 rounds, may be thrown as a grenade3,000gp
10Tome of Herbalism +8+8 Inherent bonus to Craft(Herbalism) Does not stack with other skill tomes12,800gp
10Tome of Herbalism +9+9 Inherent bonus to Craft(Herbalism) Does not stack with other skill tomes16,200gp
10Tome of Herbalism +10+10 Inherent bonus to Craft(Herbalism) Does not stack with other skill tomes20,000gp
100Cure Critical Wounds Sap(CL16)4d8+16 for 3 rounds, may be thrown as a grenade3,200gp
100Cure Critical Wounds Sap(CL17)4d8+17 for 3 rounds, may be thrown as a grenade3,400gp
100Cure Critical Wounds Sap(CL18)4d8+18 for 3 rounds, may be thrown as a grenade3,600gp
10001gp worth of DarkwoodCrafting Material1gp
100Cure Critical Sounds Sap(CL19)4d8+19 for 3 rounds, may be thrown as a grenade3,800gp
100Cure Critical Sounds Sap(CL20)4d8+20 for 3 rounds, may be thrown as a grenade4,000gp
100Mass Cure Light Wounds Sap(CL11)1d8+11 for 3 rounds, may be thrown as agrenade. 1 creature per CL starting from point of impact, clockwise on ties. Does not tell friend from foe2,750gp
10Fey Cherry Sappling3,000gp
100Flame Clove20gp
10Glowvine Seedling500gp
10Grabbing Vines2,000gp
10Tree of Knowledge3,000gp
10Fireapple Tree5,000gp
10Tome of Herbalism +11Permanent +11 to Craft(Herbalism) Does not stack with other skill tomes24,200gp
Species
Age
Unknown
Children
Eyes
Dark Brown
Hair
Long, Dark Brown
Skin Tone/Pigmentation
Mild tan
Height
5'8"