Here's the homebrew rules we will be using for this campaign.
Extra starting stats
To allow more feats and fun character customization we're starting with a little higher stats and a free non-combat feat. If you are unsure whether a feat is combat-related or not just ask the DM.
Point buy changes:
- Max points 30
- Max score 16
- Min score 6
Raised falling damage
To make the risks of falling out of a skyship or of the roof of a skyscraper we'll be using higher falling damage. The fall damage cap is raised to 40d6, instead of the usual 20d6.
Field Rests
For better pacing and a bit more challenging gameplay we'll be using field rests. This means that sleeping outside of the safety of a tavern or home only counts as a short rest. You will still need to sleep to avoid exhaustion.
Challenging Resurrections
If a character is dead, and a resurrection is attempted by a spell or spell effect with a casting time longer than 1 action, a Resurrection Challenge is initiated. Up to 3 members of the party can offer to contribute to the ritual via a Skill Check. The DM asks them each to make a skill check based on their form of contribution, with the DC of the check adjusting to how helpful/impactful the DM feels the contribution would be.
After all contributions are completed, the player casting the spell or the DM rolls a single Resurrection Check with no modifier. The base DC is 10, increasing by 1 for each previous successful resurrection the character has undergone. For each successful contribution this DC is decreased by 3, whereas each failed contribution increases the DC by 1. Upon a successful resurrection check the player's soul (should it be willing) will be returned to the body, otherwise the soul is lost.
If the resurrection is attempted using the Revivify spell, it is significantly easier to bring someone back, as the soul hasn't left the body for long. The character casting the spell must roll a d20, only on a 1 the spell will fail. Other spells that can bypass the ritual are True Resurrection and Wish
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