Plok - Frostwaddle

Plok, the Frostwaddle Bruiser

Medium Monstrosity, Chaotic Neutral

Armor Class: 16 (Natural Armor)

CR 3

Hit Points: 78 (10d8 + 24)

Speed: 30 ft., Swim 40 ft.

STR 16 (+3) | DEX 16 (+3) | CON 18 (+4) | INT 10 (+0) | WIS 12 (+1) | CHA 10 (+0)

Saving Throws: Strength +5, Constitution +6

Skills: Athletics +6, Intimidation +4

Damage Resistances: Cold

Senses: Darkvision 60 ft., Passive Perception 12

Languages: Understands Common but cannot speak

Traits

Ice Bruiser: Plok’s melee attacks deal an additional 1d4 cold damage.

Frozen Resilience: Plok has advantage on saving throws against being knocked prone.

Potion Powerhouse (Bonus Action): If Plok drinks a potion, roll a d6 to determine its effect:

1 - Gains resistance to all damage for 1 minute.

2 - Grows large and gains +2 Strength for 1 minute.

3 - Heals 10 hit points immediately.

4 - Creates an aura of cold (5-ft. radius, 1d6 cold damage to creatures that start their turn nearby).

5 - Gains +2 AC for 1 minute.

6 - Randomly teleports 30 feet in a random direction.

Actions

Multiattack: Plok makes two attacks: one with his beak and one with a thrown snowball.

Beak Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.

Heavy Snowball: Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 14 (3d6 + 4)

bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be knocked prone.


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