Plok - Frostwaddle
Plok, the Frostwaddle Bruiser
Medium Monstrosity, Chaotic Neutral
Armor Class: 16 (Natural Armor)
CR 3
Hit Points: 78 (10d8 + 24)
Speed: 30 ft., Swim 40 ft.
STR 16 (+3) | DEX 16 (+3) | CON 18 (+4) | INT 10 (+0) | WIS 12 (+1) | CHA 10 (+0)
Saving Throws: Strength +5, Constitution +6
Skills: Athletics +6, Intimidation +4
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands Common but cannot speak
Traits
Ice Bruiser: Plok’s melee attacks deal an additional 1d4 cold damage.
Frozen Resilience: Plok has advantage on saving throws against being knocked prone.
Potion Powerhouse (Bonus Action): If Plok drinks a potion, roll a d6 to determine its effect:
1 - Gains resistance to all damage for 1 minute.
2 - Grows large and gains +2 Strength for 1 minute.
3 - Heals 10 hit points immediately.
4 - Creates an aura of cold (5-ft. radius, 1d6 cold damage to creatures that start their turn nearby).
5 - Gains +2 AC for 1 minute.
6 - Randomly teleports 30 feet in a random direction.
Actions
Multiattack: Plok makes two attacks: one with his beak and one with a thrown snowball.
Beak Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.
Heavy Snowball: Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 14 (3d6 + 4)
bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be knocked prone.