Klik - Frostwaddle
Klik, the Frostwaddle PranksterĀ
Medium Monstrosity, Chaotic Neutral
Armor Class: 15 (Natural Armor)
Hit Points: 72 (9d8 + 21)
Speed: 30 ft., Swim 40 ft.
CR 3
STR 14 (+2) | DEX 18 (+4) | CON 16 (+3) | INT 12 (+1) | WIS 10 (+0) | CHA 14 (+2)
Saving Throws: Dexterity +6, Constitution +5
Skills: Acrobatics +6, Stealth +6, Deception +5
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 11
Languages: Understands Common but cannot speak
Traits
- Slippery Escape: When Klik takes damage, he can use his reaction to move up to half his speed without provoking opportunity attacks.
- Snow Camouflage: Klik has advantage on Stealth checks in snowy environments.
- Potion Prankster (Bonus Action): If Klik drinks a potion, roll a d6 to determine its effect:
- Becomes invisible for 1 minute.
- Gains the ability to fly (30 ft.) for 1 minute.
- Expands in size (as Enlarge/Reduce spell) for 1 minute.
- Shrinks to Tiny size for 1 minute.
- Shoots a random burst of magical energy + 6 to hit 2d6 damage(DM's choice).
- Polymorphs into a creature of a similar CR.
Actions
Multiattack: Klik makes two attacks: one with his beak and one with a thrown snowball.
- Beak Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Trickster Snowball: Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 8 (2d4 + 4) cold damage. On a hit, roll a d4 for a random additional effect:
- Target is blinded until the end of their next turn.
- Target is pushed 10 feet away and knocked prone.
- Target's speed is restrained by snow webs until the end of their next turn.
- Snowball explodes, dealing an extra 1d6 cold damage to all within 5 feet.