Klik - Frostwaddle

Klik, the Frostwaddle PranksterĀ 

Medium Monstrosity, Chaotic Neutral

Armor Class: 15 (Natural Armor)
Hit Points: 72 (9d8 + 21)
Speed: 30 ft., Swim 40 ft.

CR 3

STR 14 (+2) | DEX 18 (+4) | CON 16 (+3) | INT 12 (+1) | WIS 10 (+0) | CHA 14 (+2)

Saving Throws: Dexterity +6, Constitution +5

Skills: Acrobatics +6, Stealth +6, Deception +5

Damage Resistances: Cold

Senses: Darkvision 60 ft., Passive Perception 11

Languages: Understands Common but cannot speak

Traits

  • Slippery Escape: When Klik takes damage, he can use his reaction to move up to half his speed without provoking opportunity attacks.
  • Snow Camouflage: Klik has advantage on Stealth checks in snowy environments.
  • Potion Prankster (Bonus Action): If Klik drinks a potion, roll a d6 to determine its effect:
  • Becomes invisible for 1 minute.
  • Gains the ability to fly (30 ft.) for 1 minute.
  • Expands in size (as Enlarge/Reduce spell) for 1 minute.
  • Shrinks to Tiny size for 1 minute.
  • Shoots a random burst of magical energy + 6 to hit 2d6 damage(DM's choice).
  • Polymorphs into a creature of a similar CR.

Actions

Multiattack: Klik makes two attacks: one with his beak and one with a thrown snowball.

  • Beak Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Trickster Snowball: Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 8 (2d4 + 4) cold damage. On a hit, roll a d4 for a random additional effect:
  • Target is blinded until the end of their next turn.
  • Target is pushed 10 feet away and knocked prone.
  • Target's speed is restrained by snow webs until the end of their next turn.
  • Snowball explodes, dealing an extra 1d6 cold damage to all within 5 feet.


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