Goblet Mimic

Goblet Mimic

Tiny Monstrosity (Shapechanger), Neutral

Armour Class: 12
Hit Points: 21 (4d6 + 8)
Speed: 15 ft., climb 10 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 5 (-3)
WIS 10 (+0)
CHA 8 (-1)

Skills: Stealth +4
Damage Immunities: Acid
Condition Immunities: Prone
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands Common but cannot speak

Traits

Adhesive. The goblet mimic adheres to anything that touches it. A creature grappled by the mimic has disadvantage on checks to escape.

False Appearance. While motionless, the goblet mimic is indistinguishable from an ordinary drinking goblet.

Mimicry. The mimic can perfectly replicate the look of a goblet, making it impossible to detect without magical means or a successful DC 18 Investigation check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage. The target is grappled (escape DC 12).

Acidic Spit (Recharge 5-6). The mimic spits a glob of acid at a creature within 10 feet. The target must make a DC 12 Dexterity saving throw or take 2d6 acid damage and be blinded for 1 minute. The creature can repeat the save at the end of its turns.


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