Frostspawn Queen
Frostspawn Queen
Large monstrosity, chaotic evil
Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR 18 (+4)
DEX 12 (+1)
CON 16 (+3)
INT 8 (-1)
WIS 14 (+2)
CHA 10 (+0)
Saving Throws Dex +4, Con +6
Skills Perception +5, Survival +5
Damage Resistances Cold
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., passive Perception 15
Languages Understands Common, but cannot speak
Challenge 5 (1,800 XP)
TRAITS
Frozen Aura. Any creature that starts its turn within 10 feet of the Frostspawn Queen takes 5 (1d10) cold damage.
Frozen Heart. The Frostspawn Queen is immune to the paralyzed and poisoned conditions.
Regeneration. The Frostspawn Queen regains 15 hit points at the start of her turn if she has at least 1 hit point remaining.
Icebound Majesty. The Frostspawn Queen can move through difficult terrain created by ice or snow without expending extra movement.
ACTIONS
Multiattack. The Frostspawn Queen makes two attacks: one with her Bite and one with her Frost Ray.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 16 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.
Frost Ray (Recharge 5-6). The Frostspawn Queen targets one creature within 60 feet that she can see. The target must make a DC 14 Constitution saving throw or take 14 (4d6) cold damage and have its movement speed reduced by 10 feet until the end of its next turn. On a successful save, the target takes half damage and suffers no movement penalty.