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Caleb Foci: Explores Deep Waters

Tier 1: Diver. You can safely dive into water from heights of up to 100 feet (30 m), and you can withstand pressure when in water as deep as 100 feet (30 m). Enabler. Hold Breath. You can hold your breath for up to five minutes. Enabler. Trained Swimmer. While underwater, you are trained in escaping, perception, sneaking, and swimming tasks, as well as in tasks to identify aquatic creatures and geography. Enabler. Tier 2: Eyes Adjusted. You can see in very dim light as though it were bright light. You can see in total darkness as if it were very dim light. Enabler. Resist Underwater Hazards. Whether you’re resisting the crushing waters from exploring the depths or a sting from a poisonous fish, the difficulty of all defense actions while submerged in water is reduced by one step. Enabler. Tier 3: Aquatic Combatant. You ignore penalties for any action (including fighting) in underwater environments. Enabler. Athletic Conditioning. You add 1 point to your Might Pool and your Speed Pool. Enabler. Tier 4: Nimble Swimmer. You are trained in all defense actions while underwater. Enabler. Swim (1+ Intellect points). You can swim like a fish through water and similar liquid for one hour. For each level of Effort applied,you can extend the duration by one hour. You swim about 10 miles (16 km) per hour, and you are not affected by currents in the water. Action to initiate. Tier 5: Communication (2 Intellect points). You can convey a basic concept or ask a simple question to a creature that lives underwater and cannot speak or understand speech, and the creature can provide you with a basic answer. Action. Elusive (2 Speed points). When you succeed on a Speed defense action, you immediately gain an action. You can use this action only to move. Enabler. Tier 6: Deep Water Guide. While underwater, any creature you choose that can see you has an asset on swimming tasks. Enabler. Master of the Deep Waters. While underwater, your Might Edge, Speed Edge, and Intellect Edge each increase by 1. Enabler. Water Adaptation. You can breathe water as easily as you breathe air. Enabler.

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