Caleb Foci: Explores Deep Waters
Tier 1: Diver. You can safely dive into water
from heights of up to 100 feet (30 m), and
you can withstand pressure when in water
as deep as 100 feet (30 m). Enabler.
Hold Breath. You can hold your breath for
up to five minutes. Enabler.
Trained Swimmer. While underwater,
you are trained in escaping, perception,
sneaking, and swimming tasks, as well as
in tasks to identify aquatic creatures and
geography. Enabler.
Tier 2: Eyes Adjusted. You can see in very
dim light as though it were bright light. You
can see in total darkness as if it were very
dim light. Enabler.
Resist Underwater Hazards. Whether
you’re resisting the crushing waters from
exploring the depths or a sting from a
poisonous fish, the difficulty of all defense
actions while submerged in water is
reduced by one step. Enabler.
Tier 3: Aquatic Combatant. You ignore
penalties for any action (including fighting)
in underwater environments. Enabler.
Athletic Conditioning. You add 1 point to
your Might Pool and your Speed Pool. Enabler.
Tier 4: Nimble Swimmer. You are trained
in all defense actions while underwater.
Enabler.
Swim (1+ Intellect points). You can swim
like a fish through water and similar liquid
for one hour. For each level of Effort applied,you can extend the duration by one hour.
You swim about 10 miles (16 km) per hour,
and you are not affected by currents in the
water. Action to initiate.
Tier 5: Communication (2 Intellect points).
You can convey a basic concept or ask a
simple question to a creature that lives
underwater and cannot speak or understand
speech, and the creature can provide you
with a basic answer. Action.
Elusive (2 Speed points). When you
succeed on a Speed defense action, you
immediately gain an action. You can use
this action only to move. Enabler.
Tier 6: Deep Water Guide. While underwater,
any creature you choose that can see you
has an asset on swimming tasks. Enabler.
Master of the Deep Waters. While
underwater, your Might Edge, Speed Edge,
and Intellect Edge each increase by 1.
Enabler.
Water Adaptation. You can breathe water
as easily as you breathe air. Enabler.
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