Annal 00: Year One

Population Migration / Travel

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Cultures

  • Aelves: Drifters cross the Icing Sea to a secluded grove of Aefalagis.
  • Buniru: No sightings of Buniru; appear in isolated Clans.
  • Kin Folk: First Kinships form between 6 Myst & Myth Folk Tribes.
  • P-Humans: Cave dwellers inhabit multiple regions.
  • Myst Folk: Settlers come to Isaleir Reach. Search for the Isaleir halts.
  • Myth Folk: Migrations follow thawed rivers towards their Source.
  • Sijinn: Elemental Tribes come to a Frozen Continent through Ley Gates.

Discoveries

  • Aefalagis Trees: Rigid, scale-like bark and leafy fern-like appendages.
  • Copper: A malleable earthen material found in clay or volcanic regions.
  • Erhal Pine: A coniferous alpine that provides sturdy timber and tools.

Locations

  • Isaleir Reach: Mountainous region of the South-West Isaleir.

Roles & Titles

  • Chieftains: Chieftains are leaders within a Tribe:
    • Clan: (Gru) Of a family or small Tribe. Isolated or large group.
    • Elder: (Aelven. Aelar)Chieftain that rules by age or seniority.
    • Ritual: (Lor)Appointed by Laws, Rites, or Divination.
    • Tribal: (Khal) Rules over one or many Tribes or lesser Chieftains.
  • Warrior: Title given to anyone who makes Combat a Discipline.


Related timelines & articles
Ice Age- Isaleir