Annal 00: Year One
Population Migration / Travel
Cultures
- Aelves: Drifters cross the Icing Sea to a secluded grove of Aefalagis.
- Buniru: No sightings of Buniru; appear in isolated Clans.
- Kin Folk: First Kinships form between 6 Myst & Myth Folk Tribes.
- P-Humans: Cave dwellers inhabit multiple regions.
- Myst Folk: Settlers come to Isaleir Reach. Search for the Isaleir halts.
- Myth Folk: Migrations follow thawed rivers towards their Source.
- Sijinn: Elemental Tribes come to a Frozen Continent through Ley Gates.
Discoveries
- Aefalagis Trees: Rigid, scale-like bark and leafy fern-like appendages.
- Copper: A malleable earthen material found in clay or volcanic regions.
- Erhal Pine: A coniferous alpine that provides sturdy timber and tools.
Locations
- Isaleir Reach: Mountainous region of the South-West Isaleir.
Roles & Titles
- Chieftains: Chieftains are leaders within a Tribe:
- Clan: (Gru) Of a family or small Tribe. Isolated or large group.
- Elder: (Aelven. Aelar)Chieftain that rules by age or seniority.
- Ritual: (Lor)Appointed by Laws, Rites, or Divination.
- Tribal: (Khal) Rules over one or many Tribes or lesser Chieftains.
- Warrior: Title given to anyone who makes Combat a Discipline.
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