Command Word: Melee

... Basic command to attack a single target!

Overview

Command Words are active actions or common triggers Players use during gameplay. Each has unique mechanics, effects, and limitations, utilized by each Player. By using Command Words, Players string together Key Words to create new Actions!

Melee

A Single Attack using an Unarmed or equipped Melee Weapon, in one or both hands.
Action Cost:
  • 1 Single Action
Attribute:
  • Agility ( Unarmed/ 1-Hand Weapons)
  • Power (2-Hands/ 2-Handed Weapons)
Difficulty:
  • Roll Xd10, where X is the Agility or Power Modifier vs the Target's Armor Rating or an Object's Durability. Determines Hit Success.
  • If successful, calculate Damage based on Melee Weapon + Power Modifier.

"Over in a single melee."

Alternatives:
"Melee" substitutes with:
  • Attack
  • Brawl
Reactions:
"Melee":
  • Avoids Reaction.
  • Valid as a Reaction.
Synergies:
"Melee" synergizes with:
  • WIP-TBD
  • WIP-TBD

Restrictions:
  • An Unarmed Melee or Melee Weapon is used within Close Range, unless specified.
Special:
  • Instead of the usual 1x Power Bonus on Damage, using a Melee Weapon in 2 Hands or using a 2-Handed Melee Weapon confers a 1.5x Power Bonus on Damage.
  • Melee is free to use as a Reaction. It doesn't count against Players' known Reactions.

Scenarios

Examples

1-Handed Melee
  • Using a 1-Handed Longsword with an Agility Score of 5 (a +2 Modifier), a PC attempts to use Melee against a Target with an Armor Rating of 6/+1. To succeed, the PC must roll higher than 6 atleast once, in order to bypass AR. Assuming a successful roll above 6, the PC deals Damage with the Longsword, rolling 1d8+Power Modifier.

2-Handed Melee
  • Similar to the above example, the same PC uses a 1-Handed Longsword in both hands, with a Power Score of 6 (a +3 Modifier). The PC attempts to use Melee against a Target with an Armor Rating of 6/+1. To succeed, the PC rolls higher than 6 atleast once, using Power instead of Agility, in order to bypass AR. Assuming a successful roll above 6, the PC deals Damage, but as the Longsword is wielded in both hands, the PC rolls 1d8+ 1.5x Power Modifier.
About "Melee"

Speeding Combat
When rolling for Melee Hit Success, roll all Die Pools at once! Rolling Attack and Damage saves Time- you can calculate the Damage results quickly!
With multiple Attacks, roll each Melee Die Pool separately; total each Hit Success and Damage.

Unarmed Melee
Melee can be done with an Unarmed Melee. Use the Agility Modifier to determine the Hit Success and use the Power Modifier to determine Damage. An Unarmed Melee deals damage based on current Size.
Players learn new Words, such as "Bite", "Claw", "Kick", or "Punch", to modify an Unarmed Melee.

References

Command Words
  • Clutch
  • Melee
  • Rush
  • Shoot
  • Throw
[ArticleBlock]


Author Bio
Hello! Myth Cross (X)- enthusiast of Art, Games, Music, and Stories; an aspiring Game Dev, Writer, and World-Builder! My mission is to craft immersive, inspiring stories, whether at the table, in a book, or across interactive experiences!

Arc Sagas is my vision of "Deluxe Fantasy"- a living History that moves across Space and Time, evolving with each new expansion! Join the fun of World-Building from the ground up!

I’m also the Founder of Story-Teller’s Circle, a Discord community of World Anvil Writers and World-Builders! We support individual journeys, celebrate milestones, and provide a safe, secure space for developing your ideas and talents. Whether you're seeking improvement or a place to share your work, STC encourages creative growth with the presence of others doing what you're doing- telling stories and defining Life as a Writer!

Contrary to popular belief, STC is not a WA Chapter and therefore, members of Chapters may join! Story-Teller’s Circle and Arc Sagas has helped me grow immensely; it informs my opinion on the power of community to elevate storytelling! Come now- let’s push the boundaries of storytelling, together!

MYTH X
2025

 

Comments

Please Login in order to comment!