Command Word: Melee
... Basic command to attack a single target!
Overview
Command Words are active actions or common triggers Players use during gameplay. Each has unique mechanics, effects, and limitations, utilized by each Player. By using Command Words, Players string together Key Words to create new Actions!
Melee
A Single Attack using an Unarmed or equipped Melee Weapon, in one or both hands.Melee
Action Cost:
- 1 Single Action
- Agility ( Unarmed/ 1-Hand Weapons)
- Power (2-Hands/ 2-Handed Weapons)
- Roll Xd10, where X is the Agility or Power Modifier vs the Target's Armor Rating or an Object's Durability. Determines Hit Success.
- If successful, calculate Damage based on Melee Weapon + Power Modifier.
"Over in a single melee."
Alternatives:
"Melee" substitutes with:
"Melee" substitutes with:
- Attack
- Brawl
Reactions:
"Melee":
"Melee":
- Avoids Reaction.
- Valid as a Reaction.
Synergies:
"Melee" synergizes with:
"Melee" synergizes with:
- WIP-TBD
- WIP-TBD
Restrictions:
- An Unarmed Melee or Melee Weapon is used within Close Range, unless specified.
- Instead of the usual 1x Power Bonus on Damage, using a Melee Weapon in 2 Hands or using a 2-Handed Melee Weapon confers a 1.5x Power Bonus on Damage.
- Melee is free to use as a Reaction. It doesn't count against Players' known Reactions.
Scenarios
Examples
Examples
1-Handed Melee
- Using a 1-Handed Longsword with an Agility Score of 5 (a +2 Modifier), a PC attempts to use Melee against a Target with an Armor Rating of 6/+1. To succeed, the PC must roll higher than 6 atleast once, in order to bypass AR. Assuming a successful roll above 6, the PC deals Damage with the Longsword, rolling 1d8+Power Modifier.
2-Handed Melee
- Similar to the above example, the same PC uses a 1-Handed Longsword in both hands, with a Power Score of 6 (a +3 Modifier). The PC attempts to use Melee against a Target with an Armor Rating of 6/+1. To succeed, the PC rolls higher than 6 atleast once, using Power instead of Agility, in order to bypass AR. Assuming a successful roll above 6, the PC deals Damage, but as the Longsword is wielded in both hands, the PC rolls 1d8+ 1.5x Power Modifier.
About "Melee"
Speeding Combat
When rolling for Melee Hit Success, roll all Die Pools at once! Rolling Attack and Damage saves Time- you can calculate the Damage results quickly!
With multiple Attacks, roll each Melee Die Pool separately; total each Hit Success and Damage.
With multiple Attacks, roll each Melee Die Pool separately; total each Hit Success and Damage.
Unarmed Melee
Melee can be done with an Unarmed Melee. Use the Agility Modifier to determine the Hit Success and use the Power Modifier to determine Damage. An Unarmed Melee deals damage based on current Size.
Players learn new Words, such as "Bite", "Claw", "Kick", or "Punch", to modify an Unarmed Melee.
Players learn new Words, such as "Bite", "Claw", "Kick", or "Punch", to modify an Unarmed Melee.
References
Command Words
- Clutch
- Melee
- Rush
- Shoot
- Throw
[ArticleBlock]
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