Ruins of Drekaris

Brief History

Drekaris was once a fortified research colony operated by the Aragites during the final era of their expansion into the sky-serpent wars. Established as a hub to observe and experiment upon Ghal’murith and other remnants of draconic essence, it also served as the logistical brain of Facility 09-A: Khar’zul. When the Aragites abandoned the island, the settlement fell into decay—its knowledge sealed beneath layers of ash, overgrowth, and time. The remaining structures were swallowed by the shifting earth, and what once gleamed with radiant power is now half-buried in soot and ruin.

 

visual cues from a distance

From afar, Drekaris appears as a jagged rise of stone and jungle-shrouded spires piercing through drifting ash clouds. The tops of once-regal towers lean awkwardly, some having split open under ancient seismic force. Faint blue pulses — likely residual Aetherium flux — flicker in rhythmic patterns beneath the overgrowth at night. The ruins seem to breathe in the haze.

 

visual cues from close up

Close inspection reveals intricately carved symbols of the Aragite order, partially eroded but still humming with passive energy. Archways are overgrown with braided vines and cracked by tectonic upheaval. Murals on broken walls show dragon-winged silhouettes being dissected by beams of light. Shattered glass conduits, rusted steel glyph frames, and dormant crystal matrices litter the walkways. A cracked statue of an Aragite sentinel lies face-down near what was once a central plaza.

 

Ground cover

The ground is uneven and fractured — a blend of blackened cobblestone and soft volcanic ash. Vines and thick fungal creepers grow from every fissure, some of which glow faintly and retract at movement. Small puddles of silvery-blue aether runoff shimmer like oil. Discarded tools, broken limbs of constructs, and collapsed scaffolding are half-buried throughout the area.

 

What you hear around you

The wind carries a haunting, metallic whistle as it cuts through broken structures. Every few minutes, there’s a soft tremor followed by the sound of rock shifting deep underground. Faint echoes of whispers — not language, just a presence — linger near crystalline formations. Insects chirp in unnatural patterns, and occasionally, something large can be heard breathing within the ruins but never seen.

 

Known or prominent Inhabitants

Humanoids and Sentients

Mycethera Sporelings: A colony of bioluminescent fungal beings adapted to survive Aetherium radiation. They generate a secretion that temporarily neutralises its mutagenic effects. Sporelings communicate telepathically through a psychic bond formed when a creature willingly inhales or ingests their spores. Ancient and slow to trust, they may hold forgotten knowledge of the Aragites and the fate of Ghal’murith.

Non-sentient beings

Aether-Warped Predators: Panther-like creatures with semi-transparent scales that phase between shadows.   Residual Constructs: Inert Aragite golems that occasionally stir during energy surges.   Fungal Sporelings: Bioluminescent colony creatures that pulse in sync with nearby Aetherium veins.


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