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Azhir, the Looming Shadow

Among the deepest horrors whispered about in the myths of the Cythrian Empire and beyond, none inspire such cold dread as the Azhir, known in the old tongues as the Looming Shadow. This ancient abyssal entity, born from the blackest folds of creation, drifts between planes of reality like a stain upon the veil of existence. Where the veil thins, where echoes of forgotten magic still linger, it comes. And waits.   Drawn irresistibly to places steeped in primeval power, such as the Kargathian Wetlands and the haunted ruins of Bariatok, the Azhir feeds not on flesh, but upon the inner essence of sentient beings. Its hunger is layered and methodical: it begins by consuming a victim’s hope and dreams, offering a final fleeting taste of joy and possibility. This perverse euphoria often causes prey to approach it willingly, enraptured by the very things they most longed for. They might feel a lover’s embrace long lost, the thrill of triumph, the warmth of a forgotten childhood, all illusions conjured from their own soulstuff, moments before they're devoured.   Once hope is extinguished, the Azhir drinks deeply of fear. Reality distorts. Paranoia blooms. Shadows twist with unnatural speed. The air thickens with dread, and the victim, often too disoriented to understand, flees blindly into the dark. The Azhir relishes this chase, savoring every moment of panic and desperation, often stretching it for days, weeks, or even years in places where time coils like mist.   Lastly, it consumes intellect, the very spark of identity, leaving behind a vacant husk, often preserved, grotesquely twisted and whispering nonsense in the tongues of the dead. To meet an Azhir is to be unmade in spirit long before body.   Appearance   The Azhir is a creature of living shadow, semi-corporeal, ever-shifting and flickering like smoke in the presence of dim light. It stands taller than a man, but hunched in its gait like a predator ready to pounce. Its limbs are unnaturally long, ending in grasping claws capable of rending thought and soul alike. From its hunched back erupt jagged, obsidian-like spikes, their placement seemingly random and organic, as though grown from pain itself.   Its face bears a nightmarishly wide grin, its mouth stretched by rows of irregular, too-long teeth, always visible and glistening like wet bone. Eyes like molten rubies glow from deep sockets, boring into the minds of those who gaze upon it, stirring old trauma and unspoken guilt.   Despite its monstrous form, the Azhir moves with the silence of smoke and the deliberation of inevitability. When it chooses to speak, if it does, it is said to do so in the voice of the one you trust most.   Habits and Lore   Legends claim the Azhir may lie dormant for centuries, buried beneath mire or sealed within forgotten crypts, waiting for the right weave of old magic to stir it. Once awakened, it will haunt an area like a spirit, its malevolent presence saturating the air with unease. Crows will not roost nearby. Animals will flee. Dreams will curdle into nightmares. Priests speak of a pressure behind the eyes, a silent thrum of dread that marks the beginning of the Azhir’s feeding.   Few who encounter the Looming Shadow survive intact. Fewer still can recount their tale coherently. But across the border villages of the Cythrian Empire, and among the orc-clans of the Wetlands, one whispered warning remains constant:   “If your dreams feel too sweet and the night grows still, do not wait to run. The Azhir is near.”

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