Technic Explorers League
A Subsidiary of the Technic League
Though the Technic League itself feels strange and foreign to most folk, the Technic Explorers League is comfortingly familiar—an adventurers’ guild in all but name. Based in bustling towns and crossroads cities, its tall banners and polished mission boards attract sellswords, spellcasters, and glory-seekers from all walks of life.
Quests and assignments are posted daily, ranging from beast hunts to bodyguard work, ruin delving, courier jobs, and even the occasional diplomatic task. Those seeking help pay a modest commission, and the League takes a small cut from its members' rewards to fund operations.
What sets the Explorers League apart from other guilds, however, are its corporate perks—holdovers from Ra313 and Rider’s strange pre-Calamity traditions:
Room and Board: Active members are guaranteed basic lodging and meals at the guildhouse, no matter their rank or success. It may not be luxurious, but a roof and a warm meal are never far from reach.
Magical Supply Access: The League negotiates with enchanters, artificers, and arcane brokers to offer discounted magical items, potions, and scrolls—when available. While selection varies, prices are generally lower than what a lone wanderer could find in the market.
Essential Equipment Stipend: Members in good standing may draw from the League’s stockpiles of mundane supplies—rope, lanterns, chalk, spellbooks, ink, and more—at no cost, especially when setting out on official quests.
While the League is managed like a business—with logs, quotas, and performance records—it retains the camaraderie and freedom that adventurers crave. It’s a place where deeds matter more than lineage, and contracts bind tighter than oaths. In a world rebuilt from ruin, the Technic Explorers League offers coin, cause, and community to those willing to earn it.
Though the Technic League itself feels strange and foreign to most folk, the Technic Explorers League is comfortingly familiar—an adventurers’ guild in all but name. Based in bustling towns and crossroads cities, its tall banners and polished mission boards attract sellswords, spellcasters, and glory-seekers from all walks of life.
Quests and assignments are posted daily, ranging from beast hunts to bodyguard work, ruin delving, courier jobs, and even the occasional diplomatic task. Those seeking help pay a modest commission, and the League takes a small cut from its members' rewards to fund operations.
What sets the Explorers League apart from other guilds, however, are its corporate perks—holdovers from Ra313 and Rider’s strange pre-Calamity traditions:
Room and Board: Active members are guaranteed basic lodging and meals at the guildhouse, no matter their rank or success. It may not be luxurious, but a roof and a warm meal are never far from reach.
Magical Supply Access: The League negotiates with enchanters, artificers, and arcane brokers to offer discounted magical items, potions, and scrolls—when available. While selection varies, prices are generally lower than what a lone wanderer could find in the market.
Essential Equipment Stipend: Members in good standing may draw from the League’s stockpiles of mundane supplies—rope, lanterns, chalk, spellbooks, ink, and more—at no cost, especially when setting out on official quests.
While the League is managed like a business—with logs, quotas, and performance records—it retains the camaraderie and freedom that adventurers crave. It’s a place where deeds matter more than lineage, and contracts bind tighter than oaths. In a world rebuilt from ruin, the Technic Explorers League offers coin, cause, and community to those willing to earn it.