Nothic

Overview

Nothics were one-eyed, twisted aberrations that were extremely erratic and malevolent. Nothics resembled hunched, misshapen humanoids with an awkward gait. Their most distinctive feature was the large, single eye that dominated their face. Nothics were utterly insane and almost as evil, capering and gibbering in and out of combat for no apparent reason. Nothics were aberrant creatures variously said to have drifted into the Material plane from the Far Realm, or to have been created from wizards who, in their research of arcane secrets, stumbled across a curse left by Vecna. If the latter was true, then nothics retained no awareness of their former selves but were nonetheless driven by half-remembered memories and desires they no longer understood. They were known to live in underground ruins and caverns as solitary predators, or to serve more powerful creatures that found their erratic behavior amusing. Such behavior generally made them seem more like a pet than the torturer-jester they were normally "employed" as, but their lack of sanity meant they would perform functions that other creatures refused to consider. Nothics were also sometimes found in cults of Vecna; it was said that such nothics had a strong psychic connection to the deity they served and that he could, if he focused, see through their eyes.  

Combat

  Nothics' main magical gifts were focused in their eyes: they possessed both darkvision and truesight, and their gaze could rot the flesh of other creatures. Some nothics could unleash other necrotic or psychic attacks to damage foes, and certain individuals could mentally dominate a target as well. Yet other nothics could magically learn a secret about a target via some weird insight. Nothics could attack with their claws, but were not particularly adept at doing so, prefering to rely on their strange magical abilities to disable opponents before killing them.
Average Height
2 to 4 feet (Small)