Ages of Aragoth

This is a timline that will be developed over the scope of the campaign that will detail the events of the past, present, and eventually future.

Present Era

1 PE and beyond

The time after the red dragon rampaged and has since "vanished".

  • 50 PE


    Arrival of Bavyrmn The Grand
    Life, Relocation

    Bavyrmn, an ancient gold dragon of immense wisdom and power, resides in the towering peaks of the Wyrm Mountains. He came to Aragoth in the year 50, shortly after the great Cataclysm reshaped the world. Driven not by conquest or greed, but by an unquenchable wanderlust, Bavyrmn sought a new lair and fresh wonders to add to his growing hoard of experiences and treasures.

  • 133 PE

    19 /3

    Mason Farson's Birth
    Life, Birth

    Mason "Tips" Farson was born this day in Riverhaven.

  • 138 PE


    Battle of Riverhaven
    Military: Battle

    A skirmish between the armies of Mordredia and Isondale.

  • 185 PE

    186 PE


    The Great Hill Giant Incursion
    Military: War

    The great hill giant incursion of 190PE was a devastating war that occured between the citizens of the Eithur Region and the Hill Giants of Western Nipamore Hills.   To this date, no one knows what, or who instigated the war but it lasted for about a year and the Hill Giants were suprisingly well equiped.

  • 200 PE

    1 /1

    Year of Dragons
    Miscellaneous

    This is a marker to show the beginning of the present year in which the player characters will be participating.

  • 200 PE

    5 /3

    Adventurers are Summoned
    Miscellaneous

    Letters go out to each adventurer summoning them to meet in Isondale for their first job for their patron "Zelli"

  • 200 PE

    10 /3
    200 PE

    13 /3

    Establishment of “Z’s” Less Risky Messenger Delivery Services
    Financial Event

    The adventurers are sent to find and recover the equipment stolen from The SIX's messenger service. They discover it was stolen by a diseased green dragon wrymling and his orcs.   The party successfully defeats the dragon and orcs with only losing one member of thier party.   They are setablished i Dewbreak as LRMD and have a wagon as a base currently.

  • 200 PE

    13 /3
    200 PE

    18 /3

    Z's Less Risky Message Delivery service
    Financial Event

    The new franchise, nicknamed LRMD gets its feet wet with some marketeering and some message delivering. They manage to earn a hand full of gold during their first week and get their name out in the local area.

  • 200 PE

    18 /3
    200 PE

    26 /3

    The Adventure Continues
    Diplomatic action

    The adventurers deliver supplies to Riverhaven, for the prison camp north of Riverhaven. They then go to a tomb to the south and recover some stolen items after taking out five feral gnomes. Once they receive their reward they return to Dewbreak.

  • 200 PE

    27 /3
    200 PE

    5 /4

    THBFGSG Charity
    Founding

    The adventurers, under the guidance of their leader establish a charity that aids those affected by gnomes.   Those Hurt By Feral Gnomes Support Group is its name.

  • 200 PE

    6 /4
    200 PE

    11 /4

    A Crown of Antlers
    Criminal Activity

    The adventurers are sent to investigate missing wild animals and also fauns. They discover a evil wild hunter that had enslaved fauns and was planning to use them to gain power. The party saved the fauns and took the hunter's home.

  • 200 PE

    18 /4
    200 PE

    1 /6

    Witchlight Carnival
    Life, Relocation

    The adventures become "lost" in the land of Faery for a time after visiting the Witchlight Carnival. When they return, not only has their franchise expanded a bit, but some other changes have occured such as a new gnome town north of Dewbreak, and some strange fungi is moving through the forests of the fae people.

  • 200 PE

    4 /5

    Missing LRMD Officers
    Life, Trauma/ Loss

    The employees of "Z"s Less Risky Message Delivery franchise are acustom to their leaders disappearing for days at a time, however they usually contact the staff occasionally and return within a few days.   It would seem they have now been missing for two weeks and everyone, to include their loved ones are becoming very concerned that the leadership of LRMD might have succumbed to their adventuring habits.

  • 200 PE

    18 /5
    200 PE

    24 /5

    LRMD's Expedition Across Lake Haliwaki
    Discovery, Exploration

    After devoting two weeks to managing and guiding search parties in an effort to find their missing "bosses" the franchise decided it was time to give up and get back to work. Majordomo Wynnemore determined that they had let the business stall to long already and she didn't want her company owners to return to a defunct franchise. She ordered the Intern and Sub=employees to begin an expedition to try and find new territory to expand into. The franchise expended 200gp and acquired a small rowboat before setting out across Lake Haliwaki. Once on the other side they found a village called Plumefall, it was hard to miss with all of the smokestacks in the small village billowing out black smoke. The village was quickly established after the five ruling families of gnomes had arrived via the port of Isondale as refugees from their former land. LRMD now has a trading opportunity established with the village of Plumefall, a village of inventor gnomes.

  • 200 PE

    5 /6
    200 PE

    7 /6

    Amelia Moves to Dewbreak
    Life, Relocation

    Amelia Tyne relocates at the request of her husband, Mason to Dewbreak.

  • 200 PE

    6 /6
    200 PE

    6 /6

    Fip and Raesh Setup New Property
    Miscellaneous

    Fip and Raesh clean out their new home in the forest near Frandyln and get it setup with some secret help from Fip's Mother.

  • 200 PE

    7 /6
    200 PE

    8 /6

    The Bagman
    Metaphysical / Paranormal event

    The Bagman apparently is real, because individuals recently disappeared from Dewbreak. The adventurers were brought in to investigate and discovered that a dark creature was stealing away persons through bags of holdings. It took some time but the party of adventurers were able to track down and slay the particular Bagman. They were able to save Amelia, but not the Wizard's Hat owner. It is yet to be seen if the shop closes or not.

  • 200 PE

    16 /6
    200 PE

    23 /6

    The Legend of the Yeren
    Discovery, Exploration

    Recently in Dewbreak, there have been stories of the legendary Yerens. A Yerens is a giant man like beast that is believed to live in the woods around here and take children away. People have been reporting missing piglets and seeing strange eyes in the night. Also 3 weeks ago a person from the town had gone missing. His name is Xaden Riorson. His wife hired us to go find him. She told us he had been on a hunting expedition recently but should have been back weeks ago. We asked around town about the missing man and about the sightings of the Yerens. After talking to a few people we went off into the woods to go looking for both of them.   At the end of the first day in the woods, we meet a satyr that we shared our dinner with. After I offered him some food, he removed his backpack to revile it turned into a portable tavern with a wooden barmaid. We had many great games and drinks there for free. We even made a little money off of one of the games we played. But sadly, he had to leave for the night and we rested safely.   The next day we meet some local halfings that had also been looking for Xaden. We wanted to exchange information but they did not want to and a fight broke out. It was one of the easiest fights I have been in and we got the information that we needed from the about the lay out of the forest and some please to look at.   So we started to explore 5 of the local caves that showed promise. The first was empty. The second had a lot of spiders and 4 giant spiders. We quickly cleaned up that miss. The third was a dire wolf den but no one was home. The fourth cave and found a beer den. We saw two cubs and we tried to walk away slowly but they cried out and the mother arrived. It was hard to do but we had to subdue the mother long enough for us to get away.   In one of those caves we saw recent paintings that made us think that the Yerens was really Xaden transformed. Went we got to the fifth cave we entered carefully and said we might need to subdue the Yeren in case it was Xaden. We found the bones of the piglets and Nomag found the Yerens. We all got images in our mind that showed us it really was the person we were looking for. It attacked and we were not ready for what was about to happen. This must have been one of the strongest creatures I have ever seen because with one motion, it pulled off Nomag’s arm and hit him with it. I was afraid my friend was going to die right there. We held nothing back but it quickly surrendered to us. I healed Nomag as best as I could so that he would no bleed to death.   It once again showed us images and drew in the dirt. It told us to take it to a warlock in Zamova and that he could remove a cursed mask that he had one. That night, one of our group created a temporary prosthetic arm for Nomag to use. We quickly headed toward that warlock in Zamova. As we traveled, we ran into the dire wolves whose den we saw just the other day. It was another quick but hard felt fight.   We got to Zamova and talked to the warlock that offered use money to remove the cursed mask if he could keep it. I was not the most trusting of this fact but I was looking around his store and found a dragon medallion. I had been doing my spell resource and knew I needed something like that for a spell I wanted to learn soon so we made another deal with the warlock for it medallion. He agreed and after some money was exchanged, he gave me the medallion and removed the mask. After it came off, it was found that yes Xaden had been changed into the Yerens. We took him home and his wife told him and us that she was expecting and we ended up letting her keep the money she offered us. We returned to town and rested. Last I heard, Nomag is going to Isondale to get a permanent prosthetic arm.

  • 200 PE

    24 /6
    200 PE

    2 /7

    A Week of Rest
    Life, Career

    The week following the latest adventure was fairly quiet and surprisingly normal for the adventuring party with very little to report.

  • 200 PE

    28 /6

    Fungal Disease is Getting Worse
    Plague / Epidemic

    There is a fungus based disease that is spreading across the region which is getting much worse and has been found to be growing in even the food stores.   The lastest report from Frandyln:   "As well, the illness that has been a problem lately that is caused by that fungus has definitely been found in our food stores. More individuals are becoming infected and dying every day. We have had 40 cases this month so far, and 5 deaths. We have not been able to find a cure. We have heard rumors that cases have begun appearing in Isondale as well. It does not appear that cold, heat, or other forms of extreme weather can kill the spores, unfortunately."

  • 200 PE

    6 /7

    Scandal in Court of Frandyln
    Political event

    About a month ago Frandyln accepted a group of gnomish refugees into the city and allowed them to establish a small town on the outside of the city itself. They also allowed the leader of this group of gnomes to have a seat on the council to represent his people. Jever Coblecloak, on 6 Fierswelt made the announcement during a regular counciling meeting that he was requesting a investigation into the mis-use of funds by the Goldscale family.   The council agreed and the Goldscale seat has been temporarly suspended while the investigation into the allegations against the family.   The specific allegations are:   The heir of the Goldscale has shown to conduct improper behavior and was removed from Strixhaven for this.   Goldscale himself has used council funds to aid in a personal effort for his wife and son in the rebuilding of a manor which they recieved as reward after their son slayed a noble family member, the last of his line.

  • 200 PE

    26 /7

    Goldscale Family Dishonored
    Civil action

    After many days of trial and various debates the royal fae court determined that the Goldscale family would be stripped of their family honor and removed from the council. As well, it was decided that the Carrotbottom family would retain their place on the council because, while the families are connected by marriage, they were not directly involved in the stealing of court funds.   The Goldscale's recently sold their manor in Frandyln to help pay fees and other expenses and have acquired a small cottage on the outskirts of Frandyln which they now live in.

  • 200 PE

    27 /7

    Old Alliances Abandoned
    Diplomatic action

    The House of Cobblecloak, now a council member of Frandyln puts to new "bills" before the council.   They motion for Frandyln to break diplomatic relations with Isondale, seeing that they are bent on war with Mordredia and they request that Plumefall, kinfolk to the Cobblecloaks, be accepted as a colony of Frandyln.

  • 200 PE

    2 /8

    Frandyln Accepts Plumefall as a Colony
    Diplomatic action

    The Frandyln Council votes to pass both requests from the Cobblecloak council member and immediately dispatches notice to the Isondale that Frandyln will count itself as a nuetral state and will not partake in any war efforts, or defense of Isondale and it's protectorates.   The council also accepts Plumefall as a colony and announces that all territory north of Arborwich Forest, including Plumefall will be considered its own territory.   The council has begun the process of establishing work crews and soldiers to march north and begin building elven keeps along what it now considers Frandyln territory to manage those that would choose to enter those lands.   The claim ends at the Wrym Mountains.

  • 200 PE

    3 /8

    Armies Mustering!
    Military: War

    Rumors abound that Mordredia has begun mustering its armies and sending out scout parties along all roads leading away from Mordredia.   As well, Isondale has mustered its Knights and started putted out calls for the local towns to send troops to Isondale to stand up its Army.

  • 200 PE

    5 /8
    200 PE

    7 /8

    Riverhaven Falls to Mordredia
    Military: Battle

    The Mordredian Army takes over the village of riverhaven and establishes a camp outside the village while placing guards in the village to manage the populace.   As well, the adventuring party raids the prison camp north of Riverhaven freeing up to 80 Mordredian soldiers.

  • 200 PE

    9 /8

    The Wing Collector
    Criminal Activity

    Initially a faery arrives in Riverhaven having had their wings removed by force. The healers attempted to regenerate their wings but were unsuccessful. They believe that the wings were removed through magical means that prevents regeneration of any type.

  • 200 PE

    10 /8

    New Wing Collector Incidents
    Criminal Activity

    Another victim of the wing collector has turned up in Isondale. This one was a female tiefling, and just like before she did not remember who had taken her wings. She simply blacked out and when she awoke the next morning her wings were gone and there were bloody cut marks in their place professionally stitched up. As before, the wings could not be regenerated.

  • 200 PE

    16 /8

    Investigating Missing Mordredians
    Expedition

    The adventurers head out on an expedition to the hills north of Riverhaven to investigate the missing Mordredian soldiers. They discover most of the soldiers are dead and a portal. After going through the portal, they find that one of the soldiers was attempting to free an imprisoned ancient evil. The party of adventurers were able to stop the soldier and prevent the ancient evil from entering the world of Aragoth.

  • 200 PE

    18 /8

    Peace between Isondale and Mordredia
    Diplomatic action

    Peace is found between the city-states of Mordredia and Isondale. Both cities agree to retreat to their respective city-states and provide aid to the towns that they temporarly occupied to ensure they are not severly affected by the events that had transpired.   The peace was agreed upon after a group of adventurers went and discovered that the Mordredian soldiers were not slain by Isondale soldiers. As well, this group did not find any evidence that the previous adventuring party was there, and did discover a strange portal.   Both Isondale and Mordredia have agreed to send a mutual contingent to study the portal and the strange island on the other side.

  • 200 PE

    20 /8

    Another Victim of the Wing Collector
    Criminal Activity

    Another victim comes forth in the city of Isondale. This was another faery, and all of the circumstances were the same. It has been determined that there is a "serial wing collector" on the loose.

  • 200 PE

    21 /8
    200 PE

    22 /8

    Serial Wing Collection Incidents
    Criminal Activity

    While there are still no hard leads on who is taking individuals wings it does not appear that the Wing Collector is favoring anyone race. Victims have been of multiple races such as aarakocra faery, Tiefling, and so on. All the victims seem to black out, or otherwise lose conscience and then wake up hours later missing their wings.   It is believed this individual is now near Frandyln as the latest victims have appeared there and have been mostly of a fae race type.