Tabaxi

A clan based, humanoid cat folk who hail from various parts of the known world. They are tall, lithe, graceful, and extremely adaptable.   In general, Tabaxi are friendly and curious, though they can have quick tempers if you rub them the wrong way. Most won't have an evil bent, unless they grew up in an environment with strong dark influences.

 

Culture

Society

The societal structure is clan based. The minimum needed for a clan is a family of a bonded pair and an offspring (which may be adopted). Though, successful clans will have many families that rally under the leadership of a bonded pair. The lead pair often appoints a council of the wisest members to help with decisions, investigation, and spiritual guidance.   They treasure stories and songs. Bards are common. Despite the Tabaxi love of music, traditional instruments are simple—hand drums, flutes, jaw harps, didgeridoos, and penny whistles (basically anything that can easily be carried and pulled out quickly to play a tune). Group singing, where everyone carries the same note, is important because the tune binds those singing. Tabaxi bards may fancy other instruments and adapt to them.   Tabaxi are noble and don't sink to hunting other humanoids unless the humanoids did a great harm.   Some Tabaxi steal for the thrill and the chance to see something new.   Relationships are fairly open. As long as one returns to their bonded mate (if they have one), all is good. Most Tabaxi claim to have one true love in a lifetime. If a Tabaxi falls in love with someone outside their species, they may adapt to the expectations of courtship and relationships of their beloved's culture.

 

War

Tribes rarely fight any more. Too many Tabaxi were lost in the great wars when they were a conquering people. Now-a-days clan territories are stable and Tabaxi away from their homeland blend into other societies.   Never underestimate them. They are still strong fighters and don't back down.   "Trappers" still hunt Tabaxi for their hides. Entire clans will go after a member who was taken by these butchers. It would be better for the "trapper" to drown themselves than to fall into the hands of a clan retrieving a loved one or seeking revenge.

 

Built for Travel and Hunting

Tabaxi are natural wanderers and curious in the extreme. Due to their cat nature, they can sprint fast for short distances or take on a slow lope that allows them to travel easily all day.   Adventurers will try to return home at least once a decade to catch up with family and their clan and to exchange new stories and songs.   They get bored easily. Because of this, most Tabaxi enjoy exploring and the thrill of the hunt. Their keen sense of smell and hearing allow them to track prey far better than other humanoids.

 

Tabaxi Variations

Nord Tabaxi - Cold Region Types

Northern cat person in Viking garb and carrying a sword
by AWv + MJ
Most of these cat folk congregated in the northern isles—that became the Tabaxi lands and adapted to the cold sea climate. They developed thick long fur like the fluffy native forest cats, mountain lions, lynx, Siberian tigers, snow leopards, bobcats, or Pallas cats.   Nord Tabaxi love water and developed a special longboat catamaran for their sea voyages.
 

Warm Region Types

A few tribes made homes in deserts and jungles and have short coats or no fur at all, like tigers, jaguars, panthers, cheetahs, lions, ocelot, Abyssinian, Savannah, and Sphinx.  
Desert nomad cat person in flowing robes.
by AWV + MJ
Desert Tabaxi are nomads that roam the dunes from oasis to oasis. Their caravans stretch for miles. They are the only ones that have large herds. Their water storing beasts are life savers out in the brutal heat and sand.
 
Jaguar cat person wearing cheiftan’s necklace
by AWV + MJ
Jungle Tabaxi are the ones that have the most restricted territories and travel the least. They love roaming among the treetops and flying with large birds or tropical dragons that they assist in protecting their realm.


 

Views of Other Sapient Species

The races that often hunt Tabaxi are viewed with suspicion and distrust—humans from jungle areas that prize the pelts, orcs, bugbears, and goblins.   Other races are encountered with cautious curiosity. Of all sapient species, Tabaxi are fondest of other animalistic humanoids and nature loving societies. Though, Tabaxi can blend into most every culture.

 


Tabaxi

Hailing from a strange and distant land, wandering Tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive Tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
ability score increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
age: Tabaxis have lifespans equivalent to Humans.
alignment: Tabaxis tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Pure Common, Tabaxi and one other language.
race features:
Cat's Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cat's Talent: You have proficiency in the Perception and Stealth skills.   Darkvision: You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.   Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Racial Description

  Wandering Outcasts: Most Tabaxi remain in their distant homeland, content to dwell in small, tight clans. These Tabaxi hunt for food, craft goods, and largely keep to themselves. However, not all Tabaxi are satisfied with such a life. The Cat Lord, the divine figure responsible for the creation of the Tabaxi, gifts each of his children with one specific feline trait. Those Tabaxi gifted with curiosity are compelled to wander far and wide. They seek out stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the Tabaxi remain isolated but never ignorant of the world beyond their home.   Barterers of Lore: Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it's not intrinsically interesting. In the Tabaxis eyes, gathering wealth is like packing rations for a long trip. It's important to survive in the world, but not worth fussing over. Instead, Tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a miser counting coins. Although material wealth holds little attraction for the Tabaxi, they have an insatiable desire to find and inspect ancient relics, magical items, and other rare objects. Aside from the power such items might confer, a Tabaxi takes great joy in unravelling the stories behind their creation and the history of their use.   Fleeting Fancies: Wandering Tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A Tabaxis desire burns bright, but once met it disappears to be replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets. A Tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it for passage on a ship or a week's lodging after stealing it. The Tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once its secrets and nature have been laid bare.   Tinkers and Minstrels: Curiosity drives most of the Tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become wandering tinkers and minstrels. These Tabaxi work in small troupes, usually consisting of an elder, more experienced Tabaxi who guides up to four young ones learning their way in the world. They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren't above a little discreet theft to get their claws on a particularly interesting item when an owner refuses to sell or trade it.   Tabaxi Names: Each Tabaxi has a single name, determined by clan, and based on a complex formula that involves astrology, prophecy, clan history, and other esoteric factors. Tabaxi names can apply to both males and females, and most use nicknames derived from or inspired by their full names. Clan names are usually based on a geographical feature located in or near the clan's territory. The following list of sample Tabaxi names includes nicknames in parenthesis.

Deceased

Tiger person playing the guitar
by AWV + MJ
Appearance
  • humanoid cat people with more cat traits than human
  • tend to be tall and slender and more dextrous than muscular (though, this depends on the cat type in their bloodline)
  • their grooming is meticulous
  • long tails and sharp claws
  • fangs and whiskers
  • elongated nose and jaws
  • Average Height
    6'-7'
    Average Weight
    200-250 lbs
    Eye Color(s)
    green, yellow, orange, blue
    Average Lifespan
    70 years
    Diet
    Carnivore. They can eat non meats, but not long term and remain healthy.
    Known for
    Stealth and speed
    Scientific Name
    Tabaxis Sapiens
    Related Ethnicities
    Tabaxi thief breaking into an estate.
    by AWV + MJ
    Tabaxi Knight in plate armor
    by AWV + MJ

    Articles under Tabaxi


    Comments

    Author's Notes

    The Tabaxi in this campaign are losely based upon the D&D Tabaxi, and given local flavor for the world.   Sources

  • 1 Volo's Guide to Monsters
  • 2 Forgotten Realms Fandom

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