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Ambrus

(a.k.a. Nedra, Eemil)

Ambrus is absent, or downplayed in many of the pantheons and, as such, most of his characterization in the Imperial Pantheon comes from the Eastern Pantheon. Ambrus is a divided god, dedicated to both healing and illness. He is the master of illness, injury, and their opposites of health and healing. He is believed to answer prayers to both provide succor and comfort for his loyal followers and those who have aided them, as well as deliver punishment against those who have wronged them. While not viewed as a outright malevolent deity, Ambrus is one that is best not crossed.
Ambrus also plays another role. He is viewed as the primary facilitator of resurrection magic and cycles of the reincarnation. The devout pray to him to retrieve lost souls from the realms beyond at the behest of the most powerful Clerics. While the common folk seldom see this aspect of Ambrus, they offer prayer for Ambrus to see their souls through the afterlife to be born again.
Finally, Ambrus is also worshiped as the god of jungles and rivers, the latter of which he shares with Anwen. Both comprise much of the Akki homeland and it is believed that Éthnonakki is among his most treasured places. Even among the Imperial Pantheon, Ambrus is seen as a patron deity to the Akki in particular, though he is not hostile towards others who follow his teachings of stoicism and paying evil unto evil.

In the Central Pantheon - Nedra

Ambrus, known as Nedra, is a much less important, more focused, and more actively malicious deity. Nedra also has Ambrus's association with illness, but she visits sickness and poison more indiscriminately. She does dispense healing, especially to those who have curried her favor, but she is much less generous with it. She is also associated with oaths and vows and takes particular delight in causing illness to those who have broken one.
 

In the Western Pantheon

Ambrus does not appear in the Western Pantheon.
 

In the Southern Pantheon - Eemil

In the Southern Pantheon, Ambrus is known as Eemil. He is a cunning and vindictive god who seeks to undermine the works of Théophane, Celestine, and the heads of the other houses. In some variations, Eemil is the head of his own house, typically one devoted to trickery, treachery, and/or evil.
Ambrus's aspect of a healer and his reputation for equal punishment is absent in Eemil. Eemil deals exclusively with venom and disease. While he is said to protect the Akki, he is still fairly indiscriminate in doling out his punishments. Any who have wronged Eemil risk a lifetime of misery at his hands unless they can placate him with copious offerings. Even if such offerings are provided, however, Eemil may simply take such offerings and continue to torment his victims for pleasure. His favorite targets are the Elves as he hates and fears Théophane, Celestine, and their children.
Also absent from Eemil is much of Ambrus's characterization as a valorous warrior-protector. Eemil is viewed as weak and cowardly, afraid to move against his enemies openly. He prefers to hide in the shadows and strike like a concealed viper when his enemies least expect it before retreating back into hiding.
 

In the Eastern Pantheon

Ambrus is the chief god of the Eastern Pantheon and of Éthnonakki. He teaches his people to protect those who cannot protect themselves and to always be vigilant against the presence of evil and corruption both within the world and within themselves. Ambrus teaches his followers that their foes may often use underhanded tactics and that in order to survive, his people may have to reciprocate in kind. His teachings stress that such measures are to be undertaken only as a last resort and that one should be careful when using the tools of evil, lest they slip down that path themselves. His clerics are usually frank and straightforward people, who tirelessly seek to identify and destroy evil. They do this in order to uphold Ambrus's ideals of honesty, bravery, and justice.
Despite his association with revenge and zealotry, Ambrus is also a god of healing and illness. Just as he doles out ailments to and demands retribution against those who have wronged him or his people, he grants succor to those who are innocent. This aspect of his domain is not as pronounced as it is in the Imperial Pantheon, however. Ambrus's rites pervade the culture of Éthnonakki and they offer praise to him for most aspects of their daily life. These Akki claim he is their people's ancestor-god, protector, and guide.
 

In the Northern Pantheon

TBD
 

In the Wandering Pantheon

TBD

Divine Domains

In the Imperial Pantheon

Akki, , Sickness, Healing, Rebirth, Jungles, Rivers

In the Central Pantheon

Sickness, Healing, Rivers, Jungles, Oaths

In the Southern Pantheon

Poison, Deceit, Suffering, Disease, Akki

In the Eastern Pantheon

Akki, Sickness, Healing, Valor, Retribution, Jungle, Rivers

Divine Symbols & Sigils

The symbol of Ambrus is that of an Ouroboros. The one visible eye of the snake is missing, usually displaying a scar from being cut out, though sometimes a burn mark. A single eye looks out from within the circle made by the snake. (This is sometimes omitted if it cannot be included properly within the medium used). This symbol represents both Ambrus and his peoples’ belief in using the power of an enemy against them. The eye is supposed to represent Ambrus who is watching over both the enemy and his people.

Physical Description

Identifying Characteristics

In the Imperial Pantheon

Ambrus is often depicted as an extremely large and handsome Akki, but his scales are dark violet. His body is also covered in scars and wounds, each one representing a wrong done against the Akki as a whole.

In the Central Pantheon

Nedra appears as an elderly crone with a snake head, typically hoodless. She dresses in dirty, simple rags, sometimes depicted as a robe, other times as a tunic and loincloth. Sometimes, but not always, she is shown with a scroll or tome which contains the oaths declared in her (and sometimes any) name.

In the Southern Pantheon

Eemil appears as a reptellian-like Elf, with a flat, pointed head and large fangs. He is depicted as being able to stretch his neck out and attack those around him. He is thin and wiry, often covered with patches of scales.
Divine Classification
God
Children

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