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The Stalkers

Written by Pookas Kreations

This unit is comprised wholly of Mu, a catlike race of genetically engineered humanoids supersoldiers. Designed by Atlantean biomancers during the High Era of Bioform Acendancy. They are trained from birth to follow the Atlanteans, their laws, and every command.   They excel at stealth, dexterity, and anything having to do with them. They are the best spies, trackers, acrobats, burglars, and assassins. The Stalkers are structured for maximum flexibility, minimal detection, and compartmentalized command. Their organization differs from conventional military hierarchies by focusing on autonomous cells rather than massed forces.   The only problem they have is if they are pitted against a Lycan, whose sense of smell can negate their stealth skills.

Composition

Manpower

Stalker Company (Veil Company) size: 12 Cells (72 Stalkers total) Command: led by an elite officer called a Warden (not a Mu--typically an Atlantean)   Company Breakdown 12 x 6 Stalker cells 1 Warden (Company Commander) 3-5 Support Operatives (logistics, code breaking, communications) Total: 78-80 personnel   Attached Assets 1 Null Spire, a cloaked mobile HG per company (underground or orbital platform) Optional: Lycan Handler and 1-2 Lycan agents for rare joint ops Psion, Mage, or AI overseer for mission routing and debriefing   Higher Structure (Phantom Legion or The Cloak) Multiple Veil Companies form a Shadow Cluster (3-5 companies) Commanded by an Atlantean Shadow Marshal Responsible for continental or planetary stealth ops Shadow Marshals report to the Atlantean Hight Command's "Council of Knives."

Logistics

Recruitment

They are bred and trained for this job.

History

Historical loyalties

They were bred to look to the Atlanteans for everything. From birth, Stalkers are raised in isolated bio-pits called Shadow creches, where:
  • they are taught absolute loyalty to Atlantean Commanders
  • any disobedience results in memory rewriting or neurofeedback correction.
  • they train daily in stealth, acrobatics, sabotage, escape artistry, and silent takedowns.
  Stalkers are emotionally muted unless ordered otherwise, their empathy pathways rewired for efficient detachment. They do not hesitate, do not question, and do not remember anything not approved by command.
Type
Covert Ops
Overall training Level
Elite
Assumed Veterancy
Experienced
Parent Formation

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