Character Creation
Ability Scores
Ability scores are the fundamental makeup of a character, they represent what a character is good at and how resistant they are to damage. each ability score is broken down into two numbers, the ability score and the ability modifier. The action will direct which number to use at a given time. All ability scores have the same threshold when leveling them up. Bronze: 2-13, Silver: 14-16, Gold: 17-19, and Platinum 20+. Most stats start at 10 as a base. However, many species have a stats that automatically starts below or above that threshold. In character creation, ability points can be subtracted from an ability to a minimum of 8. Every point subtracted will give one extra ability point to be placed els-ware. The ability score maximum is the maximum points a character can gain naturaly. Most ability scores max out at 20 but some might have a higher or lower threshold dictated by the race the character is. The Ability Scores are: Strength (ST) governs carry wait and many weapon attacks- The main ST score is how much you can carry in inventory points (IP)
- The ST score modifier (ST.M) is how much damage to add or subtract (to a minimum of 0) to most melee weapon attacks and some ranged weapon attacks
Skills
Strength
Athletics
Dexterity
Acrobatics
Sleight of Hand
Stealth
Intelligence
sorcery
Arcana
History
Nature
Religion
Medicine
Athletics
Dexterity
Acrobatics
Sleight of Hand
Stealth
Intelligence
sorcery
Arcana
History
Nature
Religion
Medicine
Endurance
Constitution
Awareness
Perception
Investigation
Charisma
Animal Handling
Deception
Persuasion
Insight
Willpower
Resolve
Constitution
Awareness
Perception
Investigation
Charisma
Animal Handling
Deception
Persuasion
Insight
Willpower
Resolve
Armor classes
Vigor
Initiative
Movement
Base 30 ftDeath Saving throws
Fate Points and Calamitous Tockens
All player characters start with a fate point (FP) and may only have one FP at a time. FPs can be used to ensure a successfull critical attack on a creature, avoid death, or ensure an outcome of an event (discuss with DM what is allowed). Once a fate point is spent, the DM gains a Calamitous Tocken (CT). CTs can be spent to ensure the survival of an enamy, mutate an enamy into a greater threat, or roll for a calamitous encounter that the PCs will soon encounter. Players can deside to use the CT as well. If they do, they can also choose to cause a calamitous event for their character.Spell Augmentation
Inventory
Proficiency
1d4 min 1 crit success 4 1d6 min 2 crit success 5 6 1d10 min 3 crit success 8 9 10 1d12 min 4 crit success 9 10 11 12Tier List
BronzeSilver
Gold
Platinum