Wrath
Peaceday 5th of Primus, 6017, in the Era Secundus
Your personal Inspiration
Wrath represent your inner fire, your will to succeed, and the light of benevolent forces shining on you for one lucky moment. You can spend Wrath to change the outcomes of rolls and change the world itself in your favour.
Spending Wrath
You can spend a Wrath Point to:
Reroll Failures
After you rolled a d20 on a skill check, saving throw or attack roll, you may spend one point of Wrath to reroll the dice. You must keep the new result.
Make a Narrative Declaration
Add a minor narrative element to the current scene. The DM has the final call on what can and can’t be added, but if they decline, the Wrath Point is not spent. Work together to tell your story your way!
Example:
Sheila the Fighter is currently fighting a noble in a duel. Seeing as she is not doing so well, Sheila's player is trying to gain any advantage they can.
In game, it is the month of Primus, so the middle of autmn. Sheila's player decides to spend a Wrath point to add a pile of fallen leaves, with a convieniently forgotten rake, to the site of their duel.
The DM approves this change to the scenery, noting it down on the board. Sheila, on her next turn, manages to maneuver herself to this pile of leaves, luring the noble into hitting themselves in the face.
Restore Vitality
As an Action, you can spend a Wrath Point to recover hit points equal to your proficiency modifier.
Gaining Wrath Points
You start every session with 2 Wrath Points. Unless your GM states otherwise, they don’t carry over from the last session — you always start with 2. The GM can award Wrath Points whenever they feel like it’s appropriate. Potential reasons to award Wrath Points include good roleplaying, character development, or doing something glorious/creative. You can also earn Wrath Points by:
- Rolling a Critical Hit
- Rolling a Critical Success on a Skill Check (Natural 20)
- Succeeding on a saving throw against effects that inflict Charmed, Frightened, Paralysed, Prone or Stunned