Forged
Current Date:
Peaceday 5th of Primus, 6017, in the Era Secundus
Peaceday 5th of Primus, 6017, in the Era Secundus
Forged (Warforged)
The sentient automatons of Orvas.
ability score increase:
Constitution +2; Choose any other +1
age:
Warforged are artificial beings, therefore maturity depends on the warforged. One thing that is sure is that they don't age, and no Warforged has been recorded as dying of old age.
alignment:
Warforged come into this world without alignment. They often adapt the moral values, or lack thereof, of their masters.
Size:
Medium
speed:
30 feet
Languages:
Two languages your creator has spoken.
race features:
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Varied Design
Your body has been constructed to fill a certain purpose. You gain one of the following benefits. You gain another one at 5th level:
You gain one skill proficiency and one tool proficiency of your choice.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don't need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Varied Design
Your body has been constructed to fill a certain purpose. You gain one of the following benefits. You gain another one at 5th level:
- You gain a +1 bonus to Armor Class.
- Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- You gain Expertise in Stealth.
- You gain Expertise in Perception.
- You gain Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- You gain +10 movement speed.
You gain one skill proficiency and one tool proficiency of your choice.