Arachnir
Current Date:
Peaceday 5th of Primus, 6017, in the Era Secundus
Peaceday 5th of Primus, 6017, in the Era Secundus
Arachnir
Nomadic Spiderfolk of the Underdark.
ability score increase:
Your Dexterity is increased by 2 and your Wisdom increased by 1.
age:
Arachnir mature at 16 years old and can live up to 100 years.
alignment:
Arachnir love the freedom of the surface and tend to be morally neutral.
Size:
Medium
speed:
30 feet, and 30 feet climbing speed
Languages:
Common, Undercommon
race features:
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Arms of the Spider
You have six arms. When you dual-wield with more than two arms, you can perform one more attack for each weapon you wield. Arachnid Climber
You can cast Spider Climb once per short rest without expending a spell slot and without material components.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Arms of the Spider
You have six arms. When you dual-wield with more than two arms, you can perform one more attack for each weapon you wield. Arachnid Climber
You can cast Spider Climb once per short rest without expending a spell slot and without material components.
The Arachnir are a race of spiderfolk from deep below the surface. A group of them wandered onto the surface, becoming a nomadic people of relatively peaceful persuasion. Now they are most commonly encountered in the forested realm of Boerilla, either in small settlement among the treetops or as wandering hunters and protectors of nature.
The Arachnir have 6 arms, which they most often use to multi-task the setup of a tent. Those who become adventurers usually are people who utilize their arms at every opportunity, whether that be holding the maximal amount of weapons or to have a few hands free for the casting of mighty spells.
The Arachnir have 6 arms, which they most often use to multi-task the setup of a tent. Those who become adventurers usually are people who utilize their arms at every opportunity, whether that be holding the maximal amount of weapons or to have a few hands free for the casting of mighty spells.