Dhampyre
These are vampire/human hybrids. Most vampires are sterile, but some can father offspring with human women, creating the dhampyre. Dhampyres do not sleep in their graves, or operate only at night, because they are not dead, nor yet are they truly undead. These are not humans who have been infected with vampirism, but people born with their condition.
Social
As long as they keep their ancestry secret, dhampyre pass among human society seamlessly. If discovered, they may encounter human fear and mistrust.
Personality
It would be easy to tag all dhampyre with Gothic malaise and eternal sadness, but most of them fit with well within human society.
Physical
Dhampyres can be stronger and faster than comparable humans. They do not have fangs or outward manifestations of their vampire ancestry. Some of these undead hybrids are pale complected, or have a gray pallor.
Diet
Dhampyres don’t drink blood, and if they partake, then they risk developing blood-cravings and becoming true vampires irrevocably. Dhampyres eat human food.
Powers
They have the Cat’s Eyes advantage, and some have spider climb, as per the spell. Some move in profound silence, and other can leap superhuman distances.
Weaknesses
They do not share the traditional vampires’ weakness for blessed silver, holy water, garlic, strong light, etc. They have no prohibitions against entering residences uninvited, compulsively counting spilled rice, or similar prohibitions. They do suffer from animal animosity, as natural creatures shy away from them. This makes it hard for them to find a horse.
Aging
Dhampyre often possesses extended lifespans. They age at normal human rates from birth to adulthood and then thereafter begin aging at a one-fourth rate. They may live up to 150 years, but most don’t live that long, and have died and/or become full vampires by then.
Skills
n/a
Magic Tradition
Dhampyres tend toward necromancy, with a strong bias for the vampiric lore subset.
Languages
n/a
Membership
Dhampyres know their own, and can detect vampires moving amongst the human population. They won’t raise the alarm, however, because that likewise would expose the dhampyre whistleblower.
Vampirism After Death
Dhampyre rise as mature, rejuvenated vampires three days after dying. This can be prevented by interring their corpses in hallowed ground and casting appropriate mortuary magic over their remains. Beheading and staking the corpse also helps.
Vampire Lore
This is a school of ritual magic was developed by vampires and vampire cultists to allow vampires to formally establish hunting grounds, grow in undead might, walk in daylight for limited periods, create vampire simulacrums, control the blood of others, and similar spells. Only full vampires may use this school, and sometimes hybrid vampires. Other vampire spells include the following:
Possess victim by taking control of his body but leaving the vampire’s own body on full auto-pilot where it may still feed, fight, or flee while the vampire’s animus is away.
Summon powerful storms and lightning
Astral projection
Avoid detection, and near perfect invisibility
Allow the vampire to modify his apparent age, ranging from young adult to ancient
Psychic-like powers such as telekinesis and levitation
Pass through or enter/meld with solid objects such as walls, doors, earth, or stone*
*This power allows the vampire to phase through stone and earth to rest during the day in his crypt, all without digging.
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