Optional-Regional Variation

Much like the listings for country, the region within that country may have effects on the character.  

Advantage Pool

If the game system you chose includes rules for feats, boons, talents, or advantages, this is a list to help inform your choices. These individual listings may be called different things in different games, but interpret them as you will. A talent such as cunning, or born-to-the-sea, may be defined (or not addressed at all) in different ways in different games.

Disadvantage Pool

If the game system you chose includes rules for disadvantages, flaws, or quirks, this is a list to help inform your choices. These individual listings may be called different things in different games, but translate them as you will.

Skill Pool

If the game system you chose includes rules for skills, here is a list to guide your choices. If the system doesn’t count individual skills, but simply character class or profession, the skills listed here still can be a guideline for what the character is likely to know or has been exposed to.

Martial Pool

Much like the skill pool, each region's martial arts and available weapons may serve as a guide for how to outfit your character and choose his martial specialties (if any). Different games are laid out in different ways, but this listing may help you decide how your character begins.
   

Agricultural

Advantage Pool

  • Green Thumb
  • Teamwork
  • Bond—Nature (Agricultural)
  • Disadvantage Pool

  • Arthritis
  • Gnarled Hands
  • Lumbago
  • Skill Pool

  • Agriculture – General
  • Bee Keeping (Apiary)
  • Beer Making (Brewster)
  • Dancing—Folk
  • Drive—Cart, Wagon
  • Gardening
  • Herding (Shepherd, Cowherd, Et al.)
  • Horticulture
  • Husbandry (Husbandman)—Cattle, Horses, Pigs, Pigeons, Ducks, etc.
  • Plowing (Ploughman)
  • Predicting Weather
  • Martial Pool

  • Dagger—Knife
  • Jointed Weapon—Flail
  •    

    Arctic/Winter

    Advantage Pool

  • Awareness—Ice/Ice Flows
  • Bond—Nature (Arctic)
  • Orienteering
  • Resist—Cold
  • Disadvantage Pool

  • Frostbite Damage
  • Skill Pool

  • Bone-Carving/Scrimshaw
  • Driving—Sled (usually with dog team)
  • Ice Fishing
  • Know Hidden Ways—Arctic
  • Skating
  • Skiing
  • Survival—Arctic
  • Tracking
  • Whaling
  • Martial Pool

  • N/A
  •    

    Court

    Advantage Pool

  • Awareness—Political Shifts
  • Deceptive
  • Ear-to-the-World
  • Savoire-Faire
  • Disadvantage Pool

  • Blackout Drunk
  • Gout
  • Obesity
  • Skill Pool

  • Court Intrigue
  • Dancing—Courtly
  • Etiquette/Protocol
  • Gathering Information—Gossip
  • Heraldry
  • Hunting
  • Language—Old Karmithian
  • Mingling
  • Riding—Horsemanship
  • Seducing
  • Statecraft
  • Survival—Court
  • Using Erotic Arts
  • Martial School

  • N/A
  •    

    Desert

    Advantage Pool

  • Bond—Nature (Desert)
  • Orienteering
  • Disadvantage Pool

  • N/A
  • Skill Pool

  • Animal Husbandry—Horse, Camels
  • Dancing—Folk
  • Finding Water
  • Herding—Sheep
  • Know Hidden Ways—Desert
  • Pavilion Raising
  • Riding—Horses, Camels
  • Survival—Desert
  • Warfare—Desert
  • Martial Pool

  • N/A
  •    

    Ecclesiastical

    Advantage Pool

  • Awareness—Political Shifts
  • Mystic Ecstasy
  • Religious Discernment
  • Sanctified Halo
  • Shield of Faith
  • Smite Infidel
  • Unshakable Faith
  • Disadvantage Pool

  • Gout
  • Hyper-Religiosity
  • Religious Intolerance
  • Skill Pool

  • Canon Law
  • Church Liturgy
  • Eschatology
  • Exegesis
  • Gathering Information
  • Hagiography
  • History—Ecclesiastical
  • Hunting
  • Language—Old Karmithian
  • Monastic Sign Language
  • Orthodox Theology
  • Praying
  • Religious Cosmology
  • Religious Ritual/Ceremony
  • Statecraft
  • Survival—Ecclesiastical Settings
  • Martial Pool

  • N/A
  •    

    Forest

    Advantage Pool

  • Awareness—Forests/Woods
  • Bond—Nature (Forest)
  • Orienteering
  • Disadvantage Pool

  • Malaise
  • Seasonal Allergies
  • Skill Pool

  • Charcoal Burning
  • Climbing—Trees
  • Dancing—Folk
  • Forest Management
  • Hunting
  • Know Hidden Ways—Forest
  • Lumbering
  • Stealth—Rural
  • Survival—Forest
  • Tracking
  • Trail Marking
  • Trapping
  • Martial Pool

  • N/A
  •    

    Highland/Hills

    Advantage Pool

  • Bond—Nature (Highland or Hills)
  • Rugged
  • Orienteering
  • Superb Balance
  • Disadvantage Pool

  • N/A
  • Skill Pool

  • Climbing—Rock Faces
  • Dancing—Folk
  • Herding—Sheep, Etc.
  • Know Hidden Ways—Highland
  • Prospecting
  • Stealth—Rural
  • Survival—Highland/Hills
  • Martial Pool

  • N/A
  • Lowland River

    Advantage Pool

  • Awareness—River
  • Bond—Nature (Lowland Rivers)
  • Resist—Drowning
  • Disadvantage Pool

  • N/A
  • Skill Pool

  • Barge or Raft (Bargeman)
  • Boat/Ship
  • Dancing—Folk (River Culture)
  • Diving
  • Fishing—Freshwater
  • High Diving
  • Piloting
  • Predicting Weather
  • Rope-Use/Knot-work
  • Shipboard Combat
  • Survival—River (River Lore)
  • Swimming
  • Martial Pool

  • N/A
  •    

    Maratime

    Advantage Pool

  • Awareness—Weather
  • Bond—Nature (Sea)
  • Resist—Drowning
  • Disadvantage Pool

  • Black Sense of Humor
  • Gnarled Hands
  • Malaria
  • Missing Off Hand
  • Missing One Leg
  • Scurvy
  • Venereal Disease
  • Weathered Skin
  • Skill Pool

  • Boat/Ship
  • Climbing—Masts, Rigging
  • Dancing—Sea Shanties
  • Diving
  • High Diving
  • Navigating
  • Piloting
  • Predicting Weather
  • Rope Use/Knot Work
  • Saltwater Fishing
  • Survival—Maritime (Sea Legs)
  • Swimming
  • Warfare—Maritime
  • Whaling
  • Martial Pool

  • N/A
  •    

    Moor

    Advantage Pool

  • Bond—Nature (Moors)
  • Orienteering
  • Disadvantage Pool

  • N/A
  • Skill Pool

  • Dancing—Folk
  • Know Hidden Ways—Moors
  • Stealth—Rural
  • Survival—Moors
  • Stealth—Rural (Moors)
  • Thatching
  • Warfare—Moor/Marsh
  • Martial Pool

  • N/A
  •    

    Mountain

    Advantage Pool

  • Bond—Nature (Mountains)
  • Longevity
  • Orienteering
  • Superb Balance
  • Rugged
  • Disadvantage Pool

  • N/A
  • Skill Pool

  • Break Fall
  • Climbing—Rock Faces, Mountains
  • Dancing—Folk
  • Herding—Goats, Sheep, etc.
  • Know Hidden Ways—Mountain Passes
  • Lore—Mountains
  • Prospecting
  • Survival—Mountains (Mountaineer)
  • Martial Pool

  • Slings & Staff Slings
  •    

    Subterranean

    Advantage Pool

  • Awareness—Stone Reading
  • Blindsight
  • Bond—Nature (Underworld)
  • Dark Sight
  • Discriminating Sense of Smell
  • Slippery
  • Disadvantage Pool

  • Light Sensitive Eyes
  • Pallor—Pale
  • Poor Eyesight
  • Sleep Disorder
  • Sunburns Easily
  • Skill Pool

  • Climbing—Rock Faces
  • Know Hidden Ways—Subterranean
  • Mining (Hewer)
  • Sapping
  • Stealth—Rural (Caves)
  • Survival—Subterranean
  • Swimming
  • Martial Pool

  • Axes—Mining Pick
  •    

    Swamp

    Advantage Pool

  • Bond—Nature (Swamp)
  • Resist—Malaria
  • Disadvantage Pool

  • Closed Community
  • Malaria
  • Skill Pool

  • Apothecary
  • Dancing—Folk
  • Know Hidden Ways—Swamp
  • Stealth—Rural (Swamp)
  • Survival—Swamp
  • Swimming
  • Martial Pool

  • Warfare—Moor/Marsh
  •    

    Urban

    Advantage Pool

  • Bond—City or Town
  • Eloquent
  • Disadvantage Pool

  • Venereal Disease
  • Skill Pool

  • Carousing
  • Dancing—Folk
  • Evading
  • Gathering Information
  • Shadowing
  • Stealth—Urban
  • Survival—Urban (Streetwise)
  • Martial Pool

  • Warfare—Urban
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