Aarth Hum
People with good hearing perceive a low, menacing hum from the Aarth below. No one knows the tone’s source, but it sounds as if the world’s roots are rubbing together.
Bizarre Aerial Phenomena
Assorted aerial phenomenon often are witnessed in the skies above the Baelrics, or the Alusian Isles, and above ancient sites, holy lakes, and other liminal places. The variety of effects is staggering.
- Angels
- Animated Cloud Faces
- Ball lightning or colorful plasma bolts that dance among clouds
- Beams of light (“God” light)
- Blood Rain It tastes of blood and stains like blood
- Circular holes punched through clouds
- Cloud rings
- Dancing colored orbs
- Extra Saelarrs
- Faerie Sky Ships
- Fata Morgana
- Flying Metal Cauldrons
- Gates to other skies.
- Luminous objects that dance about the heavens
- Mysterious sky cities
- Rains of small, living animals (frogs, fish, etc.)
- Saints
- Self-directed sun dogs
- Single beams of light from Aarth to sky, or sky to Aarth
Bottomless Lakes
These bodies of water are gates to the realms of Pagan gods. Sacrifices thrown into the water sink till they emerge in the mirror world of deities.
Crystal Caves
Caves are common in the Baelric Hills, but scattered among those are a smattering of crystalline caves. These are associated with gates to other worlds, prisons for ancient wizards, periods of missing time, faeries, and the ghosts of Pagan bards and druids.
Deadspace Traps
Found in abandoned structures, these insidious places are gates into liminal, dead worlds that exist between the planes of existence. The slip into deadspace occurs randomly, and the victim gets disorientated and finds himself in the same building, yet one that is different. The deadspace version of the structure has lost its luster and much of its color saturation and the person trapped here is alone, even if they were a part of a larger party. If the building is occupied, its deadspace version is empty. The victim cannot leave the premises, and if he tries, he encounters mirrored versions of the initial deadspace. Sound here is muffled, the victim grows hungry and frightened, and within a few days he begins to see shadow people lurking around the corners and in the dark. The victim’s inevitable ending is never pleasant.
Entombed Animal
The party intersects with a boulder that begins shaking, or a rock wall that is vibrating, and it breaks open to reveal an adult animal formerly entombed in the stone. The creature may expire soon after being released, or it may attack. It may be a modern creature, or it may be from an extinct species. Everything about this defies logic.
Faerie Circles
These occur where enormous trees have benn uprooted and mushrooms have grown around the trunk’s old perimeter. These rings are hazardous because they can serve as gates for marauding faeries, or they sometimes can gate away people foolish enough to enter their perimeter. If the missing human ever emerges from the faerie ring, it may be months, years, or even centuries later. Or, the mortal might reappear soon after he left, but instantly age, crumble to dust, and blow away.
Fog of Silence
The cursed fog from the Sea of Silence rolls in and it is accompanied by d3 (x) murtra. These creatures move silently hidden in the fog to ambush mortals and take them back to the lake to turn them into wave walkers.
Giant Chalk Cuttings
Not magic, but this practice of making monumental images on hillsides is ongoing and ancient. The community digs out strips of topsoil and backfills them with chalk rubble. These colossal figures are best seen from the air or at a good remove, but the images can’t be percieved properly if you too close or are on site. These cuttings usually depict giants, horses, dragons, mermaids, and a variety of other subjects. Local communities care for these places and maintain them, even though the origins of this tradition are lost to time.
Gravity Distortion
Gravity distorts, and objects roll uphill, vertigo strikes the characters, everything seems askew.
Grim World
The party temporarily slips into a disturbing, alternate world. This place is a grim, twisted version of the reality they know, yet without people or animals, and full of shadowy predators. This weird world setting may drive the characters mad, but it usually only persists for up to an hour.
Haunted Forest
Anguished cries ring out through the surrounding forest, punctuated with fits of laughter or weeping. If any NPC breaks off from the group to investigate, they will disappear forever and their voices will be added to the haunting wails. PCs who follow the voices simply are seperated off from their party and suddenly find themselves lost d6+4 miles away in a random direction.
Haunted Hill Fort
The party intersects with an abandoned hill fort that dates back to the Stone Age. The people that lived here sacrificed enemies and buried them around the hill’s perimeter, dooming the ghosts to guard the fort. Ages have passed, and these aggressive ghosts have forgotten most of their humanity but still protect this place.
Kui-kor Stones
These stone tools are artifacts from an ancient, long-extinct Stone Age people, the Kui-kor. Only the best scholars will know about these lost people, because all that survives is their rock-paintings and stone tools. These items appear as hand-sized stone tools (chipping stones, hammers, axes) or weapons (arrow heads, spear heads). Some are larger (menhirs, altars), and of various sorts of stone (blue-stone, flint, obsidian, etc.) These elder proto-magic items often have powers that seem useless, but only because their power has decayed over the long ages or their intended uses have been antiquated. Modern magic defenses are useless against their magik. Kui-kor stone powers sometimes are activated when the item is touched, or it is struck by moonlight, but this is more a loose guideline than rule. Each stone will have one or more powers:
- Awaken the character’s passion to discover and follow all points of Aarth energy or star gates
- Detect dimensional warping and bleed over
- Dowsing
- Dulled cutlery/edged weapons instantly become sharp again.
- Insanity
- Instill new and unusual quirks in the person who activated it.
- Lunar sensitivity to the moons’ cycles and locations.
- Nearby rocks animate and dance randomly.
- Prophetic visions.
- Random healing of old wounds.
- Visions of being followed by ghostly Kui-kor.
Comments