Dhampyre

These are vampire/human hybrids. Most vampires are sterile, but some can sire offspring with human women, creating a dhampyre. Dhampyres do not sleep in their graves, or operate only at night, because they are not dead, yet neither are they truly undead. These are not humans who have been infected with vampirism, but people born with their condition. It would be easy to tag all dhampyre with Gothic malaise and eternal sadness, but most of them fit with well within human society. As long as they keep their ancestry secret, dhampyre pass among human society seamlessly. If discovered, they may encounter human fear and mistrust.
 
When creating the character, roll only once on the following chart. The result is permanent and set, and the character will not move to higher expressions thereafter. Expression is random. A character might be a first generation hybrid and have only incidental expression, or a 10th generation twice-removed dhampyre and receive full expression. It is very random.
 
D100ExpressionPhysicalAdvantagesDisadvantages
01-60 Incidental Expression Pallor—Pale 20% Sharp Incissors 40% Slowed Aging Detect—Vampires Detect—Spirits Vampirism Curse Animal Animosity Roots—Vampirac
61-90 Limited Expression Pallor—Pale Sharp Incissors Reflection—Vague Longevity Night Vision Celerity Stealth—Urban Light Sensitive Eyes Sunburns Easily Sterility 80% Creature Of Habit
91-99 Strong Expression Gaunt 50% Halitosis 20% Pallor—Gray Whispering Voice 25% Reflection—None Extended Vitality Piercing Gaze Superhuman Leap Spider Climb Mistrusted Black Sense of Humor Malaise 60%
100 Full Expression Fangs—Small Sexual Magnetism Epic Celerity Surge of Strength Presence—Unsettling Satyriasis 50% Outsider
 

Advantages and Disadvantages

These are cumulative per level. So, for example, a full expression of disadvantages would include: animal animosity, black sense of humor, creature of habit, light sensitive eyes, malaise 60%, mistrusted, outsider, presence—unsettling, roots—vampirac, satyriasis 50%, sterility 80%, sunburns easily, and vampirism curse. The character may buy off disadvantages, each individually, at a cost of one advantage of the same level or higher. So, as an example, the character could buy off the mistrusted disadvantage by sacrificing the surge of strength advantage.  

Weaknesses

Dhampyres do not share the traditional vampires’ weakness for blessed silver, holy water, garlic, strong light, etc. They have no prohibitions against entering residences uninvited, compulsively counting spilled rice, or similar prohibitions. They do suffer from animal animosity, as natural creatures shy away from them. This makes it hard for them to purchase a suitable horse.  

Diet

Dhampyres don’t drink blood, and if they partake, then they risk developing blood-cravings and becoming true vampires irrevocably. Dhampyres eat human food.  

Society

Dhampyres know their own, and can detect vampires moving amongst the human population. They won’t raise the alarm, however, because that might expose the dhampyre whistleblower. Dhampyres excel at vampirac magic, shtrigamancy, but they many study any magical school they wish.  

Vampirism After Death

Dhampyre rise as mature, rejuvenated vampires three days after dying. Burying their corpses in hallowed ground and performing the appropriate mortuary magic over their remains can prevent this. Beheading and staking its corpse also helps.
dhampyre.png
 

Comments

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Oct 30, 2024 21:10 by Colonel 101

Makes want ot make one and call him Blade, lol.

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