Demons
Demons are the perceived authors of all mankind’s woes and temptations. They are spirits of the air, the upper atmosphere, and darkness. They widely are believed always to be evil, but this is untrue, because some (rare) demons are neutral or even good.
These beings always are ravenous and nothing will sate them or offer them relief besides possessing a mortal’s body. They can also possess and animate statues and fetishes at will, and animals’ bodies.
All demons are terrified by iron, which explains why necromancers are always armed with swords and other iron implements. Iron burns demon flesh, or the flesh of demonically possessed people, as if the weapon were super-heated. Demons are also terrified by loud, clanging noises, especially bells. The clamor of blessed church bells will damage demons.
The base starting point for demons’ erratically wild features is: simian ape-like torsos; with goat-like legs and split hooves; a prehensile barbed or forked tail; long talons; ape- or goat-like heads; ram’s horns; forked tongues; goat’s eyes; and functional bat wings. Their skin is scaly green and icy cold to the touch. Every demon appears different, and each has a mix of random features and grotesqueries. When armed, it is usually with a military fork, trident or scourge, although other weapon types are possible. When on Aarthus, demons can manifest in their primary form or choose to remain unmanifest and incorporeal. They can launch attacks from either state and when incorporeal they can attempt to enter humans or animals and potentially posses them.
When demons manifest on the mortal plane, they often bring a powerful aroma of sulfur and may leave water or slime in their tracks. Their presence may also cause nearby walls and surfaces to emit slime.
Demons speak all human languages, but they prefer Classical Karmithian. The native language of Hell is Nhetherspeak.
Demons usually come to Aarthus when summoned by a necromancer. Many necromancers study demonology for noble reasons, but long-term association with evil demons slowly corrupts the mage’s soul.
Once on Aarthus, most demons do not wish to return to Hell, and will resist attempts at sending them back.
Uncommon
Destroy all the sorcerer’s enemies by burning them up
Generate sonic attacks
Make trees bend at will.
Make women barren
Reveals where serpents are located and deliver them unharmed to the mage
Shield a mage from temptations from any other spirit or form
Sing beguiling melodies than enslave men
Throw down walls or buildings
Less Common
Freely punish thieves and wicked people.
Gather human-sourced demons onto their sepulcher
Inflict insanity
Make men insensible or ignorant.
Make people bare themselves naked
Make runaways come home
Make souls of the dead appear and answer all questions
Make thieves return stolen goods
Make those who stand still run.
Making the victim believe he is the creature or thing the magician desires
Shuffle the bodies of the dead from one grave or location to another place, as evidenced by witch lights above graves.
Take away the sight, hearing and understanding of any person
Transform dead souls into demons
Most Commonly
Eloquence
Invisibility
Wisdom
Wit and charm
As well as
Abundance
Astral Projection
Favor of friends and foes
Good and loyal servants
Long life
Make a copy of the man, but with warrior skill and equipment
Power over serpents
Subtle in all things pertaining to Mensuration
Understanding of the voices of birds, bullocks, dogs and other creatures
Valiant
Assume the similitude of any person
Create sounds such as the sound of rushing waters, or others
Illustrate knowledge through glamour.
Project a vision or illusion.
Most Commonly
Detect divine agents
Detect hidden things or hidden treasures
Find lost things
Know of the creation of the world
Know secret things
Less Commonly
Detect dishonest dealing
Detect evil and wickedness
Detect fallen angels
Detect underhanded dealing
Detect witches
Detect natural baths.
Discover lead
Know accurate answers and accounts of subjects
Know about private matters
Know of the future of wars
Locate hidden things if they are not kept by evil spirits
Locate hidden treasures preserved by spirits or magician’s spells
Locate souls of those who died in sin
Locate souls of those who drowned in the sea
When lies are told and uses these to teach lessons
--Where to locate and hire soldiers
Any metal into gold
Blood into wine or oil, and vice versa
Man into any shape, including bird forms
Turning metals into coins (i.e. gold into a gold coin, copper into a copper coin, etc.)
wine into water and water into wine
Who
Anyone, including important people such as knights, lords and rulers
Specifications
Gender combinations (male on female, male on male, etc.)
Any age, be it young, old, maiden, etc.
Between friends, foes and strangers
Effect
Alliances
Discord
Favor
Friendship
Hate
Love
Lust
Reconciliation
Other actions
Change the thoughts of anyone
Create or settle controversies
Declare the secret counsel of anyone
Destroy enemies’ desires or thoughts
Ignite or quell feuds and disputes
Aglanok Soul Eater (F)—The Knight of Jealousy
Aspratius the Unchecked (M)—The Knight of Massacres
Cefrith the Hell Rider (M)—the Knight of Ruination
Dimbiell Empty-Eyed (M)—The Minister of Apathy
Dryagarr False Mercy (M)—The Minister of Execution and Injustice
Eilapses the Drooling (F)—The Knight of Avarice
Fisvuliel the Tumescent (M)—The Knight of Orgies
Gagath the Despoiler (M)—The Minister of Rape and Violation
Genrielles the Grinning Horror (F)—The Minister of Deception
Gholigox the Swollen (M)—The Minister of Fornication
Karkadun the Proud (M)—The Minister of Pride and Vainglory
Lhurag the Obese (M)—The Knight of Gluttony
Phrolpsiel the Charred (F)—The Knight of Nihilism
Porglatt Idle Arm (M)—The Minister of Slothfulness
Psilesmat the Unforgiven (F)—The Minister of Oathbreakers
Raksuk the Reaver (M)—The Knight of Hate and Prejudice
Reptuure Blood Eye (F)—The Knight of Anarchy
Sepsiell the Burdensome (F)—The Minister of Despair
Thakmull the Foresworn (M)—The Minister of Treachery
Thogst the Enraged (M)—The Knight of Rage
Vomtielle Drinker of Tears (M)—The Minister of Assassination
Amiel the Lean (M)—The Marshall of theFishes House (Pisces), Famine, Indecisivity
Amortan the Stained (M)—The Baron of the Scorpion House (Scorpio), Vindictiveness, and Nihilism
Billnessus the Laughing Madness (M)—The Baron of the Sea-Goat House (Capricorn)
Cestell the Firebrand (M)—The Marshall of the Twins House (Gemini), Regret, and Unwise Council, and Changeability
Chimeniel the Gibberer (M)—The Baron of the Water-Bearer House (Aquarius), Promiscuity, and Self-Deception
Eriel the Hater (F)—The Baronness of the Archer House (Sagittarius), Betrayal, and Bitter Frustration
Hathan Hell Warrior (M)—The Marshall of the Bull House (Taurus), Atrocities, War Crimes, and Fickleness
Mordunielle the Gangrenous (M)—The Baron of the Lion House (Leo), Presumption, and Self-Entitlement
Nhyrakar the Hound of Hell (M)—The Marshall of the Maiden House (Virgo), Perverse Ambition, Dishonor, and Poorly Laid Plans
Norgallior the Rash (M)—The Marshall of the Ram House (Aries), Bloodthirst, Rage, and Battle Lust
Pansorpine the Forgotten Suckling (F)—The Baronness of the Scales House (Libra), Bribery, and Indifference
Shaezelle the Cleaver (F)—The Baron of the Crab House (Cancer), Creeping Dooms, and Abominations
Astrielle the Frothing (F)—The Countess of Stinging Regret, Broken Faith, and Suicide
Bollud Thrice-Damned (M)—The Duke of Uulimar (Saturn), as well as Vice, Immorality, and Perversity
Dyrak Koeln the Curious (M)—The Duke of Rheon (Jupiter) and Obsessive Curiosity
Embollius the Bloated (M)—The Duke of Salearr (Sun), Dark Lore, Wisdom, Immolation
Gorsk Bloodbane (M)—The Count of Vampirism, Desanguination, and Night
Methiel the Stubborn (M)—The Count of Disenfranchisement
Neraffus Double Dealer (M)—The Count of Duplicity and Unclean Bargains
Norculus King Killer (M)—The Duke of Sylvaen (Moon), Regicide, and Patricide
Nothiel the Reactionary (F)—The Duchess of Karron (Mars), Grudges, and Vultures
Plothod Spirit Crusher (M)—The Count of Oppression, Hopelessness, and Apostacy
Radx Viper Tongue (F)—The Duchess of Amorella (Venus), Poisoning, Unchasteness, and Infidelity
Salasch the Heretical (M)—The Count of Heresy and Discord
Suthiel/Ynfax the Root (M/F)—The Duke of Aurleoss (Mercury), Deception, and Impure Lust
Umptielle Red Handed (M)—The Count of Murder
Zylos Flesh Ripper (F)—The Duchess of Lunaei (Invisible Moon), Torture, and Black Magic
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