Andermyrandis is the plane of all things. All the things that were and all those that will be.
In this fabric of mana hangs the three worlds of Dorumyr, Earth and Orionus.
Lurking in the thick fog of chaos is also what some would call the false world, The sHell World
Andermyrandis is the first realm to exist and was the home of the Elder Gods, Salat and Davion. The Great Maker & The Great Destroyer have moved on leaving the civilized races to their own destiny, but allowing other inexplicable powers to fill the power void they have left behind.
Either by choice or by accident you have found adventure.
My name is Robert Chase. I am the founding Game Master for the table top role-playing game setting of the
Eight Gates of Andermyrandis
Below are three sections.If you find any of the worlds compelling please consider this your invite to reach out to play.
- The first explains the starting areas of the four worlds of adventure,
- the second shows the system and logistics we use to play, and
- the third is an optional self-indulgent section about the history of the setting.
Send an email to [email protected] and we can get started.
If you've played GURPS before and want to jump right in you can go to Character Creation.
- Robert Chase
From the beginning of time to "now" four worlds have been created. Browse the information in the worlds below. I hope you find one or more of them interesting. If so, find some friends that agree with you and let's get playing.
A low fantasy medieval world of monarchy and magic, of swords and sailors, of pirates and plunder. Where dungeons are deadly, actions have consequences, and success is earned.
Politics, strategic combat and power grabbing
Murder-hobos will live (or die) by the results of their actions.
A more cinematic version of the world outside your door.
Your mundane life interrupted by spies and psis and mystery encounters from science fiction (& horror).
Role-playing, mysteries & investigation
The Earth below Orionus Station is still in recovery.
Civilization has been given a second chance to overcome their primal nature & uplift themselves to secure their place in the solar system and beyond.
Entrepreneurship, exploration & no no-win situations
For advanced players only.
A post-apocalyptic game of ruins and survival.
If you like a deadly challenge. If you know that if you take the GURPS Mighty Blow Attack maneuver in melee combat, you can spend FP to gain the damage bonus of an All-Out Attack (Strong) without sacrificing your defenses for the cost of 1 FP per attack... then this setting is for you.
The One System is the 'physics' of the world. It gives the player probabilities so they can figure out what the chances of their character succeeding. IMHO a well done system does not give the player any power beyond their characters capabilities, and it becomes invisible to the story.
Important links to all the different tools we use to initiate, play and track our games.
Bring your imagination, your character concept and let's get started.
See if the regular time works for you or plan a special session.
Bring your imagination, your character concept and let's get started.
My Gamemaster experience started in 1981, then took a bit of a break, and picked back up in earnest in 1986. Since then there have been at least 100 players that have adventured in these worlds perhaps you'll be one of them.
If you've found any of these worlds intriguing you might get some enjoyment out of the real world back-story of the setting.
The real world history of how this meta-verse came to be.
The player hall of fame, along with the most famous characters to walk the worlds and some of their accomplishments.
One of the earliest creation myths of the in-game origin of the multi-verse. A story mostly lost to legend and time.