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The Nomad Lands

The Nomad Lands are a wild, sprawling expanse of dense forests, craggy mountains, and sweeping highland plains. It is a place where the land itself seems to resist permanence—rivers carve new paths with every generation, and storms reshape the coasts with unforgiving power.

Inhabitants:

Orcs, Goblins, and other hardy, forest- and mountain-dwelling species.

Culture:

Strength, adaptability, and loyalty to kin define life in the Nomad Lands. Clans move with the seasons, some following game herds, others tending to highland herds or raiding coastal waters. Oral traditions, songs of ancestry, and tales of valor are prized over written records. Though often seen by outsiders as “uncivilized,” the Nomad peoples preserve an intricate system of honor codes, rituals, and diplomacy between tribes.

Architecture:

Massive timber halls, stone cliff-fortresses, and portable settlements of hide and bone. Their structures, though simple compared to others, are designed to endure both nature and war.

Strengths:

Unmatched warriors, survivalists, and trackers. They excel in mobile warfare and navigating terrain others deem impassable.

Weaknesses:

Their fractured tribal systems make unity difficult, and disputes between clans are frequent. Outsiders often exploit these rivalries.


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