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Major Arcanum | Water

Water spells use aether manipulation to cleanse and casters value wisdom above all else.

Water Sigil: a small pin of aqua enamel and featuring three sinuous lines in bright silver that evoke the fluidity of its magical essence.

Standard Water Spells - in increasing difficulty
* Water Attacks:
  • Water/Ice Bolt
  • Water/Ice Blast
  • Water/Ice Ball
* Water Defense:
  • Water/Ice Wall
  • Water/Ice Circle
* Water Transmutation:
  • Change Objects - add or remove water molecules to achieve desired effect
* Water Manipulation:
  • Summon Water Daemon - requires a significant nearby source, like a body of water. It must be noted that daemons are notoriously hard to control

Select Water Spells - casters typically train years to master just one
** Dowser - a caster who can find any liquid source
** Seer - a caster who uses insight to tap into experiential residue of their target
** Psychic - a caster who can generate a localized aura that increases the desire for reconciliation
** Wisdom - a caster who can amplify and/or induce understanding in a target

Source

Water Spells use aether to manipulate and shape water or liquid forms.
Related School
Water
Related Element
Silver, Aqua

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