Major Arcanum | Water
Water spells use aether manipulation to cleanse and casters value wisdom above all else.
Water Sigil: a small pin of aqua enamel and featuring three sinuous lines in bright silver that evoke the fluidity of its magical essence.
Standard Water Spells - in increasing difficulty
* Water Attacks:
Select Water Spells - casters typically train years to master just one
** Dowser - a caster who can find any liquid source
** Seer - a caster who uses insight to tap into experiential residue of their target
** Psychic - a caster who can generate a localized aura that increases the desire for reconciliation
** Wisdom - a caster who can amplify and/or induce understanding in a target
Water Sigil: a small pin of aqua enamel and featuring three sinuous lines in bright silver that evoke the fluidity of its magical essence.
Standard Water Spells - in increasing difficulty
* Water Attacks:
- Water/Ice Bolt
- Water/Ice Blast
- Water/Ice Ball
- Water/Ice Wall
- Water/Ice Circle
- Change Objects - add or remove water molecules to achieve desired effect
- Summon Water Daemon - requires a significant nearby source, like a body of water. It must be noted that daemons are notoriously hard to control
Select Water Spells - casters typically train years to master just one
** Dowser - a caster who can find any liquid source
** Seer - a caster who uses insight to tap into experiential residue of their target
** Psychic - a caster who can generate a localized aura that increases the desire for reconciliation
** Wisdom - a caster who can amplify and/or induce understanding in a target
Source
Water Spells use aether to manipulate and shape water or liquid forms.
Related School
Water
Related Element
Silver, Aqua
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