Major Arcanum | Air
Air spells use aether manipulation to liberate and casters value freedom above all else.
Air Sigil: a small pin of dark yellow enamel, featuring two, stacked triangles pointed to the clouds etched in resilient lead that evokes the unchained nature of its magical essence.
Standard Air Spells - in increasing difficulty
* Air Attacks:
** Minder - a caster who decreases or increases pressure in the mind.
** Purifyer - a caster who can cleanse or create toxic fumes
** Psychic - a caster who can generate a localized aura that increases self preservation
** Libertaire - a caster who can amplify and/or induce determination in a target
Air Sigil: a small pin of dark yellow enamel, featuring two, stacked triangles pointed to the clouds etched in resilient lead that evokes the unchained nature of its magical essence.
Standard Air Spells - in increasing difficulty
* Air Attacks:
- Air Pillar/Vortex
- Air Blast
- Air Razor Wind
- Air Shield
- Air Wall
- Solidification - manipulate air molecules to solidify to achieve the desired effect
- Summon Wind Daemon - requires open spaces with little obstruction. It should be noted that daemons rea notorioulsy hard to control.
** Minder - a caster who decreases or increases pressure in the mind.
** Purifyer - a caster who can cleanse or create toxic fumes
** Psychic - a caster who can generate a localized aura that increases self preservation
** Libertaire - a caster who can amplify and/or induce determination in a target
Source
Air Spells use aether to manipulate and shape air.
Related School
Air
Related Element
Lead, Yellow
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