Torlock
CW: Articles regarding Darkspawn do contain written descriptions of graphic violence and body horror imagery. Some may find the content disturbing. Discretion is advised.
Culture
Average technological level
Ideals
Gender Ideals
"No darkspawn seem to have any form of sexual genitalia or sexual dimorphism. Bizarre. Even plants exhibit something akin to such things. How do thing creatures reproduce? Is it possible that they are created? Yet, why is it that the Torlocks seem to have a predilection to abducting women? Darkspawn of other varieties kill everything in their path; with Torlocks the exception. I pray to the gods that those poor people die quickly..." From the Journal of Praeceptor Alexius Guilnius
Relationship Ideals
Torlock CR: 4
STR
22 +6
DEX
11 +0
CON
16 +3
INT
9 -1
WIS
13 +1
CHA
5 -3
Charge: If the Torlock moves at least 10 feet straight forward toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 14 (3d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to feet away and be knocked prone. Reckless: At the start of its turn, the torlock can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack: The torlock makes two unarmed strikes Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 16 (3d6+6) bludgeoning damage. Headbutt. Melee Weapon Attack: +8 to hit, reach 5ft. one target. Hit: 19 (3d8+6) bludgeoning damge. On a hit the target must succeed on a DC 16 Strength saving throw or be knocked prone. Stomp. The torlock stomps with its feet on the ground. All creatures in a 5 feet radius around the torlock must make a DC 16 Strength saving throw or fall prone.
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