Shorlock
CW: Articles regarding Darkspawn contains written descriptions of graphic violence and body horror imagery. Some may find the content disturbing. Discretion is advised.
Basic Information
Anatomy
Ecology and Habitats
I received a report from a survivor of a bandit attack the other day. I didn't understand why such a report would be brought to me until I read it. I must admit it made me shudder. According to the report, the merchants were travelling at night to avoid tolls - lousy cretins. During the night they stopped for a moment of rest when a howling shriek came from the wood line. Now all manner of beasts this could be, yet apparently by the time the yell was finished, the horses were dead, and the guards were gone in pools of blood. The survivor reports that she ran as fast as she could until daylight. But nothing followed her. She claimed to be terrified. So why was she smiling? From the Journal of Praeceptor Alexius Guilnius 3rd Month Lindis (Modern dating: -150 Ancient)
Additional Information
Social Structure
Facial characteristics
Average Intelligence
Perception and Sensory Capabilities
Shorlock CR: 1/2
STR
11 +0
DEX
17 +3
CON
16 +3
INT
9 -1
WIS
12 +1
CHA
5 -3
Assassinate. During its first turn, the shorlock has advantage on attack rolls against any creature that hasn't taken a turn.
Actions
Frenzy. The shorlock wails at one target with its claws. It makes 4 claw attacks against that target. Leap. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 6 (1d6+3) bludgeoning damage. On a hit, the target makes a DC 13 Strength saving throw or be knocked prone. Shortsword. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 6(1d6+3) piercing damage Claws. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d4+0) slashing damage. Shriek (Recharge 5-6). The shriek emits a haunting scream. All enemies within a 5 foot radius of the shorlock must make a DC 11 Wisdom saving throw or be stunned until the start of the shorlock's next turn.
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