Tailored Pheromones
Your internal chemistry is designed to enchant others with pheromones you can release from your skin. In emergencies, you can exude a cloud of pheromones that will leave those around you in a daze.
As an action, you can target one non-hostile humanoid of your choice within 5 feet of you with your pheromones, forcing it to make a DC 15 Wisdom saving throw. It must breathe air to be affected. If it fails the saving throw, it is charmed by you for one hour or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your pheromones for the next 24 hours. If the save succeeds by 5 or more, the creature is aware that you attempted to charm it. As an action, each creature within 10 feet of you must succeed on a DC 15 Wisdom saving throw or be incapacitated until the end of your next turn. A creature must breathe air to be affected. You can’t use this ability again until you finish a short or long rest. You can use this ability a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Item type
Cybernetic
Base Price
$10,000
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