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Muscle Reinforcement


Through the implantation of synthetic muscles and ligaments, your muscular system is enhanced beyond its biological limitations. At tier 3, your muscles are replaced with carbon fibers that, when activated by your nervous system, let you perform impossible feats of might.
Tier 1. You gain a +2 bonus to Strength ability checks and Strength saving throws. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You can grapple creatures up to two sizes larger than you.   When you hit a creature with a melee attack, you can shove it. If you win the contest, the creature takes an additional 2d6 bludgeoning damage, you push it up to 10 feet away, and knock it prone. You can’t use this ability again until you finish a short or long rest.
Tier 3. You gain a +4 bonus to Strength ability checks and Strength saving throws. You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift. You can grapple creatures up to two sizes larger than you.   When you hit a creature with a melee attack, you can shove it. If you win the contest, the creature takes an additional 4d6 bludgeoning damage, you push it up to 20 feet away, and knock it prone. You can’t use this ability again until you finish a short or long rest.   Additionally, you can release the limiters on your muscles as a bonus action. For 1 minute, you have advantage on Strength checks and saving throws, your speed is doubled, you ignore the two-handed property on weapons, and all melee weapons gain the light property for you. You can’t use this ability again until you finish a long rest.
Item type
Cybernetic
Manufacturer
Owning Organization
Base Price
Tier 1: $3,500 | Tier 3: $35,000

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