Empath
Developed as a method for creating psychics, this drug grants the user power over the minds of others. Addiction to this drug can make the user quite unstable. For 10 minutes, you can cast the following spells at will without material components: command, detect thoughts, phantasmal force, phantasmal killer. At certain levels of addiction with empath, you can cast additional spells during its duration without expending a spell slot. At addiction level 1 or higher, you can cast fear no more than once per day. At addiction level 2 or higher, you can cast synaptic static. At addiction level 3, you can cast the feeblemind. Once you have cast either spell, you cannot cast that spell again until you have finished a long rest. The spell save DC for these spells is 8 + your proficiency bonus + twice your addiction level with empath. At addiction level 3, you can still consume empath and gain the benefits of the drug. If you fail the addiction saving throw for this drug, you also succumb to short-term madness after the drug wears off, as determined by rolling on the Short-Term Madness table (DMG pg. 259). When you go into withdrawal from this drug, you also succumb to long-term madness, as determined by rolling on the Long-Term Madness table (DMG pg. 260). Instead of its normal duration, you are affected by the long-term madness until you are no longer in withdrawal.
Item type
Drug / Narcotic / Medicine
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