Transforming Into a Level 2 Primordial

Grim Hollow Campaign Guide; Player Tools & Grim Hollow Player's Guide

Transformation Level 2


At 2nd level, you can pick one of the following Transformation Boons. In addition, you also gain this level’s Transformation Flaw.

Transformation Boon: Dual Nature


You can choose to add a second elemental source from the Primordial Affinity Boon to add to your form. When you do so, you gain the associated benefits of your new element. 

Transformation Boon: Elemental Surge


You can channel pure elemental energy into a concentrated bolt of an element of your choice. On your turn, as an action you can choose one of the below choices:

Lightning Strike. You can make a special ranged attack targeting a creature within 60 feet. You are proficient with this attack, which uses your Constitution modifier. On a hit, this attack deals 3d8 + your Constitution modifier lightning damage. You can then use a bonus action to target another creature with 30 feet of the first target with the same attack. Increase the damage by 1d8 for each transformation level above 2.

Earth Shard. You can force a creature within 30 feet to make a Constitution saving throw. On a failed save, the creature takes bludgeoning damage equal to 3d6 + your Constitution modifier, or half as much on a successful save. Increase the damage by 1d6 for each transformation level above 2.  You also gain temporary hit points equal to half the damage dealt.

Flame Wave. Each creature in a 15-foot cone originating in your square must make a Dexterity saving throw. On a failed save, creatures in the area take fire damage equal to 2d8 + your Constitution modifier. Increase the damage by 1d8 for each transformation level above 2.

Aquatic Rejuvenation. Choose a creature you can see within 60 feet of you. The creature regains a number of hit points equal to 2d8 + your Constitution modifier. Increase the amount of hit points regained by 1d8 for each transformation level above 2.   You can use these features a number of times equal to your Constitution modifier, regaining all expended uses upon completing a long rest.

Transformation Boon:  Call the Four


You can use your action to summon or repel elemental forces around you, causing one of the following effects of your choice:
  • You create a 15-foot radius globe of breathable air around you. Creatures can pass freely in or out of the globe, but other elemental forces like water or fire cannot. Alternatively, you can choose to banish all air from inside the globe. This globe lasts for 10 minutes, and you must concentrate on it (as per concentrating to maintain a spell).
  • You can conjure up to 50 pounds of loose earth at a point within 30 feet of you. Alternatively, you can shape the earth and stone within 15 feet of you. If affecting dirt or stone on the ground, you can cause it to become difficult terrain.
  • All flammable objects not worn or wielded within 30 feet of you to burst into flame for 1 minute. Alternatively, all nonmagical flames within 30 feet of you are immediately extinguished.
  • You can conjure up to 10 gallons of water at a point within 30 feet of you or cause the water to fall like rain in a 30-foot area for 1 minute. Alternatively, you can choose to repel water within 15 feet of you. This ability has no effect on living creatures but repels mist, rain and creates pockets of air if submerged in water.



Transformation Flaw:  Elemental Appearance


Your appearance has grotesquely transformed. Your eyes might be smoldering embers, water could continuously pour from your mouth or nose, your extremities may crumble like sand, or patches of your skin might fade to transparency. Regardless of your true form, you are horrific to behold. You can suspend this form and manifest the appearance of the humanoid you once were, but this is taxing and requires concentration.
This form is not permanent, and moments of stress are likely to reveal your true nature. Your true form is revealed in the following situations:
  • Concentrating on a spell.
  • Gaining the unconscious condition.
  • Choosing to reveal yourself.
  • In events of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.

Non-chaotic creatures that witness your true form become hostile to you, unless the GM decides otherwise.