Review
Music: Carry on my Wayward Son
- Brothers coming together to celebrate their apprenticeships
- The dungeon that showed the players that dungeon-delving wasn't for them
- Meeting the captain of the vessel
- Travelling to the witch, the destruction of a pixie, the collection of will-o-wisp juice
- Transporting materials to the Halflings in Afque, the discovery of the thread
- Moving down the coast the rescue of the refugees, the meeting of the Elenhos Lord
- Rewards for saving the refugees, the memory core for the Masked Cyndria or Marcus Cavalcante from Oakenwhisper
- Travelling to the floating city, the discovery of the Faemidia
- Finding a cure for the Faemidia, meeting the Madrid, travelling to the Sunken Island
- The stolen memory core
- Discovering the temple to the kraken
Moving through the City
Music: Tension overlayed with city sounds
Setup that the city is slightly on edge, perhaps its the party nervous about moving the refugees.
Talk about guards moving about the city, perhaps looking for something or someone. Get party to do some "stealth checks" to avoid these guards.
Comment on the section of town that they are moving towards is not as permanent as other parts, temporary bridges, actual boats moored up, it's the shanty town of the Temple City. This would make sense as its away from any important prying eyes
Meeting the Enemy
Music: Dark swirling music to be used for the bad guys
Sicurio's sacrifice
Fleeing through the City
Music: Chase
Use the chase and flashback rules
Leaving Tempuii Ardii for Nord
Comments