The Black Dragon
A small tavern that rings of great deeds
The Black Dragon is a small inn and tavern in the village of Podran in the Kitei Valley, on the sunny Island of Alomir. The tavern became mightily famous during the War of Liberation, which saw the Fastodan leader Endi'e , supported by the Hifrists and by Damaschini and his party, fight against the royal family and then against the invading Vormiolese, who wanted to avenge the death of the consort-king of Alomir, Mardon Lofkia, who was a Vormiolese count.
Location and description
The tavern is poised on the side of the main road running through Podran village, its back facing the Iznil river. A small footpath leads down from the backisde of the tavern to the river, and is used by Amoh and his staff to carry fresh water for the animals lodged in the stable or the pen.
Weary travellers coming from the north cannot miss the weird wooden sign hanging from the side of a tall mortar wall reinforced with wooden planks, a sign on which someone (quite sloppily) drew the countours of a black, dragon-like creatures with wings and a scythe. Beneath it you can read, in plain red letters, the Black Dragon.
Near the sign, travelers will find a tall unpainted wooden fence, with a rounded gate, which is quite heavy and often gets stuck if you push it too hard. The double gate is wide enough for you to get your horse in the court within, which, as Amoh himself would put it, is a fancy word for a patch of dirt. To the right are the stables, a small wooden shack, which is older than the tavern itself, and in front and to the left is the main building itself.
The tavern, like many poorer buildings on Alomir island, has a slate stone and rubble base, and mortar walls reinforced by wooden frames. Amoh would have liked stone walls, but those are usually found in houses of the richer cities of Alomir. Still, the tavern looks sturdy enough, its first floor only very slightly slanted.
Inside, the tavern itself is a wide room, with a hearth pouncing its fire in an opening in the farside wall. Around the hearth lie various small tables and chairs. Not a single pair can be found, as each chair and table comes from different homes and even regions of Alomir. To the left of the room, travelers can hang their weapons, luggage and coats on various overhangs. To the right lies the counter, a long wooden table behind which Amoh keeps some old shelves which always seem on the verge of breaking off, filled to the brim with dusty wine bottles.
The kitchen lies behind the counter, and is quite a messy place, with shelves interlocking with barrels of God-knows-what, tables used to prepare the food, and a wall of hooks on which a truly formidable amount and variety of knives hang.
In a darker corner of the main room, a very steep staircase can be seen, leading up to the first floor where Amoh's twelve rooms lie. The rooms, while a little cramped, are always surprisingly clean. Their wooden floors are often scrubbed, and the white cloth sheets are washed in the river after every customer. Each room looks the same, or at least Amoh would have willed it so: a bed with hay-filled sheets, wide enough for two people to sleep in, a small round table, two very short chairs, and a big chest to put your stuff into. But Amoh's wife Nezi added a splash of variety to each room, hanging coloured cloth sheets on the walls of one room, the fine leather of a deer on the walls of another, or equiping rooms with pots of clay she herself made and painted.
History
No one knows when the tavern was built. The village Elders tell tales of the small, cozy tavern that go way back. Some even say the legendary Hugort the Wise, founder of the first Kingdom of Alomir, visited the tavern on his way to slaying the Rakaton the Tyrant, some 900 years ago.
What is known is that Amoh's family had been running the tavern for decades, if not centuries. Amoh's father Tral-man had lived a soldier's life for a while, but he returned to take over the tavern from his late father, and raised Amoh to be a people's man: always friendly, always open, always willing to go the extra step for the travelers that stopped at his tavern. Tral-man knew from experience the harshness that many endure on the open road, for he had fought as a mercenary in the Izdrian war against the Orcs, and had also helped fight the cannibals in the forests of Kitei as part of the royal army. His Fastodan blood ran strong, but his fighting skills did not transfer to the peaceful Amoh.
After he took over, Amoh tried his best to further his family's standing legacy, fixing and repairing what he could, even rebuilding most of the roof, and trying to forge friendships with as many people as possible, building up renown as the owner of the best quiet corner you could find between Alomir and Sairo.
Amoh is one-quarter Fastodan, yes, but he's as sweet as honey. I'm the Fastodan in the house, maybe, hah!
The staff
The tavern is manned by Master Amoh, his wife Nezi, as well as by their son Umin, his wife Ladime, and the two young brothers Tulnak and Rikor.





All the new rage: King's Tribute card game
Another Damaschini-approved cultural importDamaschini and his party didn't bring just liberation from Vormiolese control. They also brought King's Tribute, a weird card game from the far south-west. A game for bounty hunters, originally, it quickly became a favourite pastime of Hifrist and Fastodan peasants visiting The Black Dragon.
Rules
The game works on two sets of objects: cards and tokens. The purpose of the game is to "wage war" successfully, keeping your finances intact. The tokens represent your finances, while the cards are your warriors.
The cards
- Symbols: there are four kinds of cards, with four symbols: bells, leaves, hearts and acorns
- Numbers: there are different numbers, indicating strength
- Types: there are several types: swordsmen, archers, kings, commoners and bards
The dice
- dMoney: triangles representing wealth
- bDebt: this is a harsh game. The squares represent debt, and if you gather 4, you are kicked out. Last man standing wins the game.
- cBoost: the pentagon-shaped token gives you more cards per turn
King's tribute is like war in real life: no one wins. They just survive.
A presence to remember
s The tavern used to have a different name not so long ago, Thir-nek, which is old Threnian for "Last stop". However, the name would change during the War for Liberation as tavernkeeper Amoh would frequently offer food and lodging to the travel-and-war weary party of Damaschini.
While Damaschini is an Erlagon, a distinct race of sentient beings with tough black scales, wings and the overall appearance of a dragon (a biped, 2.35 meter one at that), the people of Alomir never heard of an Erlagon before, so they had simply dubbed him "the Black Dragon".
The first time Damaschini and his party stopped at the inn, they were travelling to the Fen-Tan monastery. Damaschini was already known in Alomir for his exploits, mostly because he slew the monster Rakaton. Soon enough, he would meet them again, on their way back. They ate well and slept well, and Amoh himself stayed at their table and made sure they never ran out of ale, or food, or a good conversation. They soon became regulars.
But as the war started, Damaschini and his party were no longer just fun acquiantances from worlds apart, whose travels and adventures were the stuff of dreams for Amoh. They were now much closer to his heart, fighting for the liberation of Alomir. As an Alomirese and a lover of freedom, he was honoured and glad to be able to lodge such people.
And so, with each war-weary visit to the tavern, with each heated talk on the war, Amoh truly became a friend of Damaschini and his party. Therefore, it was only natural that he would change the name of his lowly tavern to "The Black Dragon". His drawing of Damaschini might seem hilarious enough, but fortunately no one pays Amoh to draw, only to fill empty stomachs and rest weary hearts.
Type
Pub / Tavern / Restaurant
Yeah, I call it the Black Dragon now. Damaschini comes here all the time. And he loves it. If you love Alomir, you'll love it too.
There are many tales of this tavern. They speak of the great War of Liberation, and they come from the men and women who fought in it, who bled in it, who suffered off it. They speak the tale of an old island with a lot of young blood, scuppered like a ship in the calm Syomalos, sinking into the depths of tyranny. For the Vormiolese and their tyrant Lofkia came and did to us what they wanted, and spat on us, and called the Fastodans dangerous and the Hifrists barbarians. And they speak of how the Alomirese rose in defiance, like we did in the days of old against the monster Rakaton, and they speak of how some brave heroes led the charge against an enemy with more men, more armor, more horses, more ships... And still prevailed.
Such was their glory, that even the wicked Vormiol acknowledged our greatness. And now we stand as a free people, deciding our own fate, and picking our own leaders.
Long live the Alomirese Union!
-Master AmohRemove these ads. Join the Worldbuilders Guild
I really like the twist where the place was named after a hero that frequents the place, that feels real nice. Nice history and personalities.
Too low they build who build beneath the stars - Edward Young
Thank you! It's mostly character-driven, I feel bad for not having more links to the general lore surrounding it because there's a lot!