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Journey aboard the Monarch

Journey aboard the Monarch

  You are in the imperial city of Thysdrus, ready to embark on the Monarch, a small merchant ship, traveling to the Aevran capital in the hopes of establishing a new trade route. You are a passenger with your own goals and ambitions for this expedition. The journey is expected to take three months of sailing through the thousand isles sea, infested with pirates, minotaurs and other sea monsters.

Malroetan Empire Campaign Map cover

Passenger profile

Each player choose a profile, each profile can only be taken once. Add this to your background. Each profile comes with a personal mission that you must try to accomplish during the expedition as well as some narrative ideas for your backstory (if you make any). The game is expected to last for 3-4 games before you reach the capital city of the Aevran Kingdom.  

Merchant :

You are from the imperial city of Castra Martis, you are either a merchant yourself or someone you know is a merchant. You embark on the Monarch in the hopes of establishing new trade partners for your merchant connections.
  • Gains a bonus feat
  • + 50gp for your travel expenses
  • Explorer :

    You come from a small village, something made you leave and take the roads from a young age. You had the call to adventure when you heard of the ship leaving soon.
  • Gains a bonus feat
  • Sets of basic maps and a rudimentary compass granting you a +1 on navigation related skill checks (pick one : Nature, Survival)
  • Lost Soul :

    You had a pretty bad streak of luck these past years. Someone close to you passed away or left your life. You hope to travel to the Aevran Kingdom to start a new life in the hopes this travel will clear your mind. You are a noble, or someone close to you is a noble with some influence. This is how you paid for the travel. You come from Malroet, the imperial capital.
  • Gains a bonus feat
  • A piece of jewelry worth 100gp
  • Knowledge Seeker :

    You are a scholar at heart. You love to learn from various souces and discover new locations. You either journey for your own gains or to help a master / mentor acquire some forgotten knowledge.
  • Gains a bonus feat
  • A series of books granting you + 1 on knowledge related skill checks (pick one : Arcana, History, Medicine, Religion)

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