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Tortle Soup and Other Remedies

Herbalist shop - A two story stone building with all sorts of greenery around it. At this point of the buildling's life, the stones appear more green than gray, and some of the stones have deep cracks that look old. A sign over the top looks newly made and it says, "Tortle Soup and Other Remedies."   Owner - owner is Tapas the Tortle, an aged tortle - about 600 years old now - who is grateful that his shop is back up and running at high demand. For centuries, he had just been the local herbalist that survived because he purchased the building with his adventuring money and made enough to live by selling remedies. Now that adventurers are coming back in, his buisness is booming. His great-great-grandson Tito (16 years old) now mans the counter, eager to adventure some day.

Inventory

35gp - Potion of Healing - x5

A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking a potion takes a bonus action. If taken as a full action, regain 10hp instead of rolling. Administering takes an action.

40gp - Potion of Climbing - x2

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

75gp - Basilisk Salve

When applied to a petrified creature, it reverses the petrification.

100gp - Philter of Love

The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.

170gp - Potion of Growth

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

200gp - Potion of Water Breathing - x2

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

225gp - Potion of Greater Healing - x3

You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Drinking a potion takes a bonus action. If taken as a full action, regain 20hp instead of rolling. Administering takes an action.

3840gp - Potion of Invulnerability

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

Market price - "Devil Oil"

Sign that says, "Dragon Parts limited, market price and special request required."

 

Crafting

20gp - Alchemy for Barbarians

Book outlining how to create potions, for the most simple-minded.

Recipies for potions - Varies

Ingredients

These are used to create potions, if you have the skill craft to discover the recipies
  • 1d4x5gp - Boterbloem
  • 1d4x5gp - Kingsfolly
  • 1d4x5gp - Pheasant’s eye
  • 1d4x5gp - Murkweed
  • 2d6x10gp - Maidensbliss
  • 2d6x10gp - Hazian
  • 2d6x10gp - Dueorgeduostle
  • 2d6x10gp - Widdowleaf
  • 3d6x100gp - Orillia
  • 3d6x100gp - Skyblossom
  • 3d6x100gp - White Haleron
  • 3d6x100gp - Darkroot
Type
Apothecary

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