Water Termite

The water termite does not bite unless cornered; instead, it uses an inky spray for defense. If the termite is above water when it sprays ink, a saving throw versus poison must be made by any character caught by the spray. Anyone failing the saving throw is paralyzed for 1 turn. The water termite’s most dangerous attack is the hull damage it does to ships. There is a 50% chance that the water termite clings to the hull, doing d3 points of hull damage before letting go. Once any damage has been inflicted, there is a 50% chance per round that someone notices the leakage.


Water Termite


Climate/Terrain:
Alignment: TN
Organization: None
Activity Cycle: Any
Intelligence: Non  
Treasure:
Diet: Carnivore
# Appearing:
XP Value: 200
Mvmt: 6 (Sw 18)
Size: S
Morale: Steady (11-12)
Spoken Languages and Dialects

Hit Dice


4

Base THAC0:

17

PSP(Chi)


Armor Class


5

Magic Resistance:

Armor Notes:

Number of Attacks


1

Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
Bite17d62Can do hull damage to ships.

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.