Murliss (Marquess)
True Ghoul
White Kingdom
Lady of Worms, General of the Great Army of the White Kingdom
Replaced by Belanar if killed
Uses Eyes of the King
Once an Appollonian Mage in search of the Orb of Shadows
Tent, black spider silk, enchanted to prevent sound from passing (2,000 gp)
Ring of Protection +2
Sword, long, of Wounding, +3 (wavy blade)
Armor, leather +3, Shield, +4, Demon-faced
Murliss, Lady of Worms (true ghoul marquess): INT high; AL NE; AC -5; MV 12; HD 8+8; hp 46;
THAC0 11 (8 with long sword +3 #AT 3 or 1; Dmg ld6/ld6/ld8 or
ld8+5 (long sword +3 plus Strength SA paralyzation, chill touch, summon shadows; SD spell immunities; turned as vampire; SZ M; ML 18; XP 7,000.
Murliss wears leather armo1· +3 and ring of protection -t-2, carries a demon-faced shield +4 into battle, wields a wavy-bladed long sword of wounding +3, and has a 17 Dexterity. Her ruthlessness on ihe battlefield warrants her status as General of the Great Anny of the Ghouls. Her army is sometimes also called the Worm-eaten in honor of their patron, Nerull.
'l'he Lady of Worms is not a blood-and-guts general. She retreats if things go against her, and she gladly parleys with the adventurers if she captures them. TfMurliss suffers more than fiO c::isualties, she i_nforms Duresain by speaking tu an Eye of the King and asks for reinforcements. If I.he PCs seek io parley with her, she receives them in her quarters-a tent of black spider-silk enchanted to prevent noise passing from the inside to the outside (worth 2,000 gp). The Lady of Worms is always accompa-nied by an Eye of the King, which observes the army's progress.
IfMurliss is slain, Belanru· takes her place as General. 1f both ru·e slain, the army's morale drops to 14.
Children