Movement and Footing

Ground characteristics may drastically limit a character's ability to move in a fight. The movement reductions listed below apply to the character's base movement, so a character with a normal move of 12 spaces would be reduced to a move of four spaces in heavy brush. If a character passes through multiple ground types in one round, he uses the worst of the modifiers.

As a pilot rule to make combat more interesting, full movement is effectively 6 (50%) with smaller than human-sized at 4.